{"title":"设计DVE中基于时间间隔的公平分区方法","authors":"Dongkee Won, B. Kim, Seungjong Chung, D. An","doi":"10.1109/ISITC.2007.39","DOIUrl":null,"url":null,"abstract":"MMORPGs may involve a great number of concurrent players, and those servers usually have to manage hundred, or even thousands of avatars coexisting in the same virtual world. So if failing to send a command or an event message, or sending it too late may cause damages to the avatar evolution(death, injury, loss of resources), and may result in unjustified penalties for the player. Many policies could be defined to realize a ranking evaluation of available servers. Unfortunately, due to the highly dynamic characteristics of server loads and network performances, any optimal allocation would soon become sub-optimal. In order to solve those problems we propose the \"time-interval based fairness partitioning method\" (TIP). TIP will distribute the avatar to the game server equally in order to avoid the problems form the unfairness of game servers load.","PeriodicalId":394071,"journal":{"name":"2007 International Symposium on Information Technology Convergence (ISITC 2007)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Design the Time-Interval Based Fairness Partitioning Method in DVE\",\"authors\":\"Dongkee Won, B. Kim, Seungjong Chung, D. An\",\"doi\":\"10.1109/ISITC.2007.39\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"MMORPGs may involve a great number of concurrent players, and those servers usually have to manage hundred, or even thousands of avatars coexisting in the same virtual world. So if failing to send a command or an event message, or sending it too late may cause damages to the avatar evolution(death, injury, loss of resources), and may result in unjustified penalties for the player. Many policies could be defined to realize a ranking evaluation of available servers. Unfortunately, due to the highly dynamic characteristics of server loads and network performances, any optimal allocation would soon become sub-optimal. In order to solve those problems we propose the \\\"time-interval based fairness partitioning method\\\" (TIP). TIP will distribute the avatar to the game server equally in order to avoid the problems form the unfairness of game servers load.\",\"PeriodicalId\":394071,\"journal\":{\"name\":\"2007 International Symposium on Information Technology Convergence (ISITC 2007)\",\"volume\":\"11 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-11-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2007 International Symposium on Information Technology Convergence (ISITC 2007)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISITC.2007.39\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 International Symposium on Information Technology Convergence (ISITC 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISITC.2007.39","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Design the Time-Interval Based Fairness Partitioning Method in DVE
MMORPGs may involve a great number of concurrent players, and those servers usually have to manage hundred, or even thousands of avatars coexisting in the same virtual world. So if failing to send a command or an event message, or sending it too late may cause damages to the avatar evolution(death, injury, loss of resources), and may result in unjustified penalties for the player. Many policies could be defined to realize a ranking evaluation of available servers. Unfortunately, due to the highly dynamic characteristics of server loads and network performances, any optimal allocation would soon become sub-optimal. In order to solve those problems we propose the "time-interval based fairness partitioning method" (TIP). TIP will distribute the avatar to the game server equally in order to avoid the problems form the unfairness of game servers load.