Dimitrios Ziakkas, Abner Del Cid Flores, Michael W Suckow
{"title":"航空和人工系统中的人为因素:普渡大学航空虚拟现实案例研究","authors":"Dimitrios Ziakkas, Abner Del Cid Flores, Michael W Suckow","doi":"10.54941/ahfe1002864","DOIUrl":null,"url":null,"abstract":"Because of the COVID-19 pandemic, video conferencing has dramatically\n expanded as an alternative to traditional face-to-face classroom\n instruction. It is particularly challenging to replace practical classes\n with video education since they require theoretical and empirical\n competence. This research presents a method that uses virtual reality and\n metaverse techniques in the classroom as well as simulators to solve the\n limitations present in the current models of practical education delivered\n at a distance. There is a chance to use emerging hardware and software and\n integrate them to establish a new paradigm of training platforms and\n pedagogical methods. This can be accomplished through the utilization of\n existing resources and the creation of new ones. Traditional flight\n simulators are very different in their operational aspects from virtual\n reality (VR) due to VR's more reasonable cost, more accessibility, fewer\n space requirements, and sustainability. In addition, training with VR can\n improve a learner's cognition as well as their ability to acquire new\n skills, as well as their technical and psychomotor abilities, and their\n willingness to study (Fussel & Hight, 2021). The use of virtual reality\n (VR) in training could potentially improve the soft skills of aviation\n workers, according to empirical evidence (Haritos & Fussel, 2018;\n Oberhauser & Dreyer, 2017). For instance, the findings of Thomas et al.\n (2021) suggested that real-world aviation illusion VR scenarios might\n increase pilots' ability to prevent accidents originating from visual\n illusions when flight operations were being carried out. In undergraduate\n aviation education programs, innovative teaching methods that leverage VR\n technologies can increase student engagement and reduce the cost of\n traditional simulator training for each student. Although VR will not\n replace the use of traditional simulators in the near future, this does not\n mean that VR will never replace traditional simulators.We developed a\n simulated aircraft flight and maintenance environment at the Purdue\n Artificial Intelligence Lab (Purdue University - SATT) to verify the\n suggested strategy's efficacy. We then compared this environment to the\n video-based training system that was already in place. Assessments of the\n student's ability to acquire and retain information and attendance were\n carried out to determine whether or not the educational efforts were\n successful. The experiment findings show that the group that followed the\n advised technique fared significantly better on both knowledge tests than\n the group that watched the video training. The results of the presence\n questionnaire, which validated the participants' perception of physical\n presence, were used to establish how user-friendly the proposed system would\n be.","PeriodicalId":269162,"journal":{"name":"Proceedings of the 6th International Conference on Intelligent Human Systems Integration (IHSI 2023) Integrating People and Intelligent Systems, February 22–24, 2023, Venice, Italy","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Human Factors in Aviation and Artificial Systems: The Purdue Aviation\\n Virtual Reality case study\",\"authors\":\"Dimitrios Ziakkas, Abner Del Cid Flores, Michael W Suckow\",\"doi\":\"10.54941/ahfe1002864\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Because of the COVID-19 pandemic, video conferencing has dramatically\\n expanded as an alternative to traditional face-to-face classroom\\n instruction. It is particularly challenging to replace practical classes\\n with video education since they require theoretical and empirical\\n competence. This research presents a method that uses virtual reality and\\n metaverse techniques in the classroom as well as simulators to solve the\\n limitations present in the current models of practical education delivered\\n at a distance. There is a chance to use emerging hardware and software and\\n integrate them to establish a new paradigm of training platforms and\\n pedagogical methods. This can be accomplished through the utilization of\\n existing resources and the creation of new ones. Traditional flight\\n simulators are very different in their operational aspects from virtual\\n reality (VR) due to VR's more reasonable cost, more accessibility, fewer\\n space requirements, and sustainability. In addition, training with VR can\\n improve a learner's cognition as well as their ability to acquire new\\n skills, as well as their technical and psychomotor abilities, and their\\n willingness to study (Fussel & Hight, 2021). The use of virtual reality\\n (VR) in training could potentially improve the soft skills of aviation\\n workers, according to empirical evidence (Haritos & Fussel, 2018;\\n Oberhauser & Dreyer, 2017). For instance, the findings of Thomas et al.\\n (2021) suggested that real-world aviation illusion VR scenarios might\\n increase pilots' ability to prevent accidents originating from visual\\n illusions when flight operations were being carried out. In undergraduate\\n aviation education programs, innovative teaching methods that leverage VR\\n technologies can increase student engagement and reduce the cost of\\n traditional simulator training for each student. Although VR will not\\n replace the use of traditional simulators in the near future, this does not\\n mean that VR will never replace traditional simulators.We developed a\\n simulated aircraft flight and maintenance environment at the Purdue\\n Artificial Intelligence Lab (Purdue University - SATT) to verify the\\n suggested strategy's efficacy. We then compared this environment to the\\n video-based training system that was already in place. Assessments of the\\n student's ability to acquire and retain information and attendance were\\n carried out to determine whether or not the educational efforts were\\n successful. The experiment findings show that the group that followed the\\n advised technique fared significantly better on both knowledge tests than\\n the group that watched the video training. The results of the presence\\n questionnaire, which validated the participants' perception of physical\\n presence, were used to establish how user-friendly the proposed system would\\n be.\",\"PeriodicalId\":269162,\"journal\":{\"name\":\"Proceedings of the 6th International Conference on Intelligent Human Systems Integration (IHSI 2023) Integrating People and Intelligent Systems, February 22–24, 2023, Venice, Italy\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 6th International Conference on Intelligent Human Systems Integration (IHSI 2023) Integrating People and Intelligent Systems, February 22–24, 2023, Venice, Italy\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.54941/ahfe1002864\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 6th International Conference on Intelligent Human Systems Integration (IHSI 2023) Integrating People and Intelligent Systems, February 22–24, 2023, Venice, Italy","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54941/ahfe1002864","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Human Factors in Aviation and Artificial Systems: The Purdue Aviation
Virtual Reality case study
Because of the COVID-19 pandemic, video conferencing has dramatically
expanded as an alternative to traditional face-to-face classroom
instruction. It is particularly challenging to replace practical classes
with video education since they require theoretical and empirical
competence. This research presents a method that uses virtual reality and
metaverse techniques in the classroom as well as simulators to solve the
limitations present in the current models of practical education delivered
at a distance. There is a chance to use emerging hardware and software and
integrate them to establish a new paradigm of training platforms and
pedagogical methods. This can be accomplished through the utilization of
existing resources and the creation of new ones. Traditional flight
simulators are very different in their operational aspects from virtual
reality (VR) due to VR's more reasonable cost, more accessibility, fewer
space requirements, and sustainability. In addition, training with VR can
improve a learner's cognition as well as their ability to acquire new
skills, as well as their technical and psychomotor abilities, and their
willingness to study (Fussel & Hight, 2021). The use of virtual reality
(VR) in training could potentially improve the soft skills of aviation
workers, according to empirical evidence (Haritos & Fussel, 2018;
Oberhauser & Dreyer, 2017). For instance, the findings of Thomas et al.
(2021) suggested that real-world aviation illusion VR scenarios might
increase pilots' ability to prevent accidents originating from visual
illusions when flight operations were being carried out. In undergraduate
aviation education programs, innovative teaching methods that leverage VR
technologies can increase student engagement and reduce the cost of
traditional simulator training for each student. Although VR will not
replace the use of traditional simulators in the near future, this does not
mean that VR will never replace traditional simulators.We developed a
simulated aircraft flight and maintenance environment at the Purdue
Artificial Intelligence Lab (Purdue University - SATT) to verify the
suggested strategy's efficacy. We then compared this environment to the
video-based training system that was already in place. Assessments of the
student's ability to acquire and retain information and attendance were
carried out to determine whether or not the educational efforts were
successful. The experiment findings show that the group that followed the
advised technique fared significantly better on both knowledge tests than
the group that watched the video training. The results of the presence
questionnaire, which validated the participants' perception of physical
presence, were used to establish how user-friendly the proposed system would
be.