游戏行业的多样性:拓展是解决方案吗?

Amber Settle, Monica Mcgill, Adrienne Decker
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引用次数: 2

摘要

在过去十年中,国际游戏开发者协会(IGDA)一直认为游戏行业劳动力缺乏多样性是一个生活质量问题。利用我们最近对游戏学位课程本科生的人口统计数据的研究结果,我们将我们的数据与2005年IGDA生活质量调查报告的数据进行了比较。这项研究最重要的结果是,从统计数据来看,当前游戏专业本科生群体的性别多样性与7年前的行业报告相同,男女比例约为8:1。黑人和亚洲学生的数量高于行业调查,西班牙裔和其他族裔和种族学生的数量仅略低。我们的数据显示,与行业调查结果相比,性取向和残疾报告的多样性更大。我们描述了在相关领域招募和留住女性的有效举措,并建议采取类似措施来解决游戏行业的不平衡问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Diversity in the game industry: is outreach the solution?
Over the last decade, the International Game Developers Association (IGDA) has considered the lack of diversity in the game industry workforce a quality of life issue. Using the results of our recent study on demographics of undergraduate students in game degree programs, we compare our data against data reported in the 2005 IGDA Quality of Life survey. The most significant result of this study is that gender diversity in the current group of undergraduate students studying games is statistically the same as that reported within the industry seven years ago, with an approximate 8 to 1 ratio of males to females. The number of black and Asian students was higher than in the industry survey, and the number of Hispanic and other ethnic and racial groups was only slightly lower. Our data shows that there is a greater diversity in sexual orientation and of reported disabilities than in the industry survey results. We describe effective initiatives for recruiting and retaining women in related fields and suggest that similar efforts might address the imbalance in the game industry.
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