教育游戏建模的多领域框架:学习理论视角下的有效发展

Mifrah Ahmad, Lukman bin AB Rahim, N. Arshad
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引用次数: 0

摘要

在过去的十年里,基于游戏的学习系统或教育游戏对学习产业产生了很大的影响。开发一款有效的教育游戏对游戏开发者来说是一个挑战,他们需要理解学习理论、游戏环境、规则和规则以及学习者成就之间的深度和关系,从而准确地识别教育游戏中嵌入的目标。因此,作者通过系统的文献综述,提出了一个具有抽取关系的多领域框架。通过与8位基于游戏的学习专家的定性访谈来验证这些关系。本文提出了基于学习理论领域的11种内隐关系,并运用定性研究的解释性解释学方法讨论了它们与游戏环境、游戏玩法(规则和规定)和主题(学习者、教师)的相关性。因此,本文总结了游戏开发者在教育游戏开发过程中需要反思的11种明确关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A multi-domain framework for modelling educational games: Towards the effective development in perspective of learning theories
Game-based learning systems or educational games have highly influenced the learning industry over the past decade. The development of an effective educational game has been a challenge for game developers to understand the depth and relationships between learning theories, game environment, rules and regulations, and the learner's achievement to precisely recognize the goal embedded in the educational game. Thus, the authors have proposed a multi-domain framework with extracted relationships through systematic literature review. These relationships are verified through qualitative interviews with eight (8) game-based learning experts to validate the relationships. This paper presents eleven (11) implicit relationships based on learning theories domain and discusses their relevancy with game environment, game play (rule and regulations), and subject-matter (learners, teachers) by applying interpretive hermeneutic approach of qualitative study. Consequently, this paper concludes eleven explicit relationships for game developers to reflect on during the development process of educational games.
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