使用游戏化技术的数值方法课程网络工具

Mónica A. Carreño-León, J. Sandoval-Bringas, Italia Estrada-Cota, Germàn Espinoza
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引用次数: 1

摘要

随着信息通信技术进入课堂,教师必须引入新的教学方式;其中之一是使用数字工具,这有助于学生的学习成绩。数学对学生来说是最复杂的领域之一,因此有必要寻找新的教与学策略。在本文中,我们提出了一个网络工具,实现了游戏化,响应和教学技术,为学生提供了一个学习数值方法的环境,特别是通过近似计算非线性方程的根;这是一个创新的工具。并介绍了在课堂上使用该工具所获得的经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Web Tool for Courses in Numerical Methods, using Gamification Techniques
With the arrival of ICT's in the classroom, the teacher must introduce new ways of teaching; one of them is the use of digital tools, which help the student in his academic performance. The area of mathematics is distinguished by being one of the most complex for students, so it is necessary to look for new teaching - learning strategies. In this paper we present a web tool with the implementation of gamification, responsive and didactic techniques that provide the student with a learning environment for Numerical Methods, specifically for the calculation of roots of nonlinear equations by means of approximations; being this an innovative tool. The experience obtained with the use of the tool in the classroom is also presented.
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