{"title":"三维图形后处理技术的实现","authors":"S. K. Pathak, A. Choudhary","doi":"10.1109/INDIACOM.2014.6828077","DOIUrl":null,"url":null,"abstract":"The role of Post processing in real -time rendering is popular these days in 3D graphics. The photo-realistic images and the respective dynamic rendering are needed within application. Here in this paper we are discussing all the rendering pipeline, pros and cons to the post processing techniques as well as the rendering result that we can generate using these all. The effect as Fog, Motion-Blur, Ping-Pong Texturing has quite effective result over GPU (Graphical Processing Unit) these days. We will discuss the overall phenomenon to achieve these effects within different topics.","PeriodicalId":404873,"journal":{"name":"2014 International Conference on Computing for Sustainable Global Development (INDIACom)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-03-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"An implementation of post processing technique in 3D graphics\",\"authors\":\"S. K. Pathak, A. Choudhary\",\"doi\":\"10.1109/INDIACOM.2014.6828077\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The role of Post processing in real -time rendering is popular these days in 3D graphics. The photo-realistic images and the respective dynamic rendering are needed within application. Here in this paper we are discussing all the rendering pipeline, pros and cons to the post processing techniques as well as the rendering result that we can generate using these all. The effect as Fog, Motion-Blur, Ping-Pong Texturing has quite effective result over GPU (Graphical Processing Unit) these days. We will discuss the overall phenomenon to achieve these effects within different topics.\",\"PeriodicalId\":404873,\"journal\":{\"name\":\"2014 International Conference on Computing for Sustainable Global Development (INDIACom)\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-03-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 International Conference on Computing for Sustainable Global Development (INDIACom)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/INDIACOM.2014.6828077\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 International Conference on Computing for Sustainable Global Development (INDIACom)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/INDIACOM.2014.6828077","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An implementation of post processing technique in 3D graphics
The role of Post processing in real -time rendering is popular these days in 3D graphics. The photo-realistic images and the respective dynamic rendering are needed within application. Here in this paper we are discussing all the rendering pipeline, pros and cons to the post processing techniques as well as the rendering result that we can generate using these all. The effect as Fog, Motion-Blur, Ping-Pong Texturing has quite effective result over GPU (Graphical Processing Unit) these days. We will discuss the overall phenomenon to achieve these effects within different topics.