测量游戏体验对虚拟环境导航任务的影响

Shamus P. Smith, Sam Du'Mont
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引用次数: 39

摘要

虚拟环境是一种合成的3D世界,通常以第一人称视角观看,在视觉化、娱乐和训练模拟器等领域有许多潜在的应用。为了有效地开发和利用虚拟环境,通常执行以用户为中心的评估。坊间证据表明,之前玩电脑游戏的经历等因素可能会影响这种评估的结果。本文研究了以前的电脑游戏体验、用户感知游戏能力和实际游戏表现对虚拟环境中导航任务的影响。开发了两个电脑游戏和一个虚拟环境,以引出在用户研究中使用的性能指标。结果表明,第一人称射击(FPS)游戏中的感知游戏技能和进程是与基于时间的导航任务表现显著相关的最一致的指标。还有强有力的证据表明,这些关系在玩FPS游戏的参与者中得到了显著加强。此外,研究还发现,游戏体验的增加会降低空间感知能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Measuring the effect of gaming experience on virtual environment navigation tasks
Virtual environments are synthetic 3D worlds typically viewed from a first-person point of view with many potential applications within areas such as visualisation, entertainment and training simulators. To effectively develop and utilise virtual environments, user-centric evaluations are commonly performed. Anecdotal evidence suggests that factors such as prior experience with computer games may affect the results of such evaluations. This paper examines the effects of previous computer gaming experience, user perceived gaming ability and actual gaming performance on navigation tasks in a virtual environment. Two computer games and a virtual environment were developed to elicit performance metrics for use within a user study. Results indicated that perceived gaming skill and progress in a First-Person-Shooter (FPS) game were the most consistent metrics showing significant correlations with performance in time-based navigation tasks. There was also strong evidence that these relations were significantly intensified by the inclusion of participants who play FPS games. In addition, it was found that increased gaming experience decreased spatial perception performance.
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