为孩子们设计一个聪明的阅读环境

Pedro R. Ribeiro, Ann-Marie Michel, I. Iurgel, C. Ressel, C. Sylla, Wolfgang Müller
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引用次数: 6

摘要

在本文中,我们提出了一个正在进行的项目STREEN(故事阅读环境充实)。该项目探索了一个增强阅读的概念,重点是一个智能环境,能够根据阅读表现和叙述自动触发数字媒体丰富。通过创造引人入胜的沉浸式阅读体验,STREEN有潜力支持早期读者。为了了解如何通过数字媒体丰富故事阅读活动,以及这种丰富对阅读体验的影响,STREEN的设计和开发采用了基于设计的研究方法,在设计过程中涉及教师和小学生。在本文中,我们描述了建设小学生智能阅读环境的第一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a Smart Reading Environment with and for Children
In this paper, we present an ongoing project named STREEN (Story Reading Environmental Enrichment). The project explores a concept of augmented reading focusing on a smart environment that is able to automatically trigger digital media enrichments depending on the reading performance and the narrative. By creating an engaging and immersive reading experience, STREEN has the potential to support early readers. In order to understand how the story reading activities can be enriched through digital media, as well as the effect of such enrichments on the reading experience, the design and development of STREEN follows a Design Based Research approach, involving teachers and primary school children along the design process. In this paper, we describe the first steps towards the construction of a smart reading environment for primary school children.
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