Joyman:一个沉浸式和娱乐性的虚拟运动界面

J. Pettré, Orianne Siret, M. Marchal, J. Rivire, A. Lécuyer
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引用次数: 11

摘要

Joyman是一个专门用于虚拟世界导航的界面。它是基于“人类尺度的操纵杆”的隐喻。通过向相应的方向倾斜,用户可以控制自己的虚拟运动。Joyman利用人类的平衡感作为与虚拟世界互动的一种方式,并提供了一种具有改进沉浸感的娱乐体验。与力平台(例如,wii-fit)相比,Joyman扩展了可能的运动范围。基于简单的机械设计,该设备可以防止使用者摔倒:他们可以倾斜到远远超过正常极限的地方,并改善他们的感觉。撤销力通过将用户带回到垂直站立位置来帮助用户驾驶设备。Joyman接口满足虚拟城市探索等各种虚拟现实应用需求。它还延伸到娱乐应用程序和视频游戏的范围。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Joyman: an immersive and entertaining interface for virtual locomotion
The Joyman is an interface dedicated to the navigation in virtual worlds. It is based on the metaphor of a "human-scale joystick". By leaning himself in the corresponding direction, the user controls his virtual locomotion. The Joyman exploits the human sense of balance as a modality for interacting with virtual worlds and provides an entertaining experience with an improved feeling of immersion. Compared to force-platforms (e.g., wii-fit) the Joyman extends the possible range of motion. Based on a simple mechanical design, the device prevents users from falling: they can lean far beyond their normal limits and improve their sensations. Repealing forces assist the user to pilot the device by bringing user back to the vertical stand position. The Joyman interface meets the requirements of various virtual reality applications such as the exploration of virtual cities. It also extends to the scope of entertaining applications and video-games.
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