Udara Mendis, S.M.D.P Maduwantha, K.A.S.A. Perera, Dinely Wellehewage, Thilina S. Ambagahawaththa, D. Dias
{"title":"360度沉浸式室内骑行体验","authors":"Udara Mendis, S.M.D.P Maduwantha, K.A.S.A. Perera, Dinely Wellehewage, Thilina S. Ambagahawaththa, D. Dias","doi":"10.1145/3546607.3546608","DOIUrl":null,"url":null,"abstract":"Indoor cycling is a concept that has emerged with technological advancements to serve multiple purposes such as fitness, virtual tourism, and leisure. Commercial solutions have been developed to serve different user groups, with emphasis on corresponding aspects of user experience. This paper proposes a novel approach to indoor cycling, combining key features including real-world 360-degree view, immersive environment, real-time interaction between the real and virtual worlds and dynamic resistance control to simulate changes in elevation. In the proposed solution, a mobile application provides an immersive cycling environment by playing 360-degree videos on a Virtual Reality headset. The environment responds to user movements such as head rotation and cycling speed changes, and in return replicates the actual resistance to the rider using automatic resistance control. These components are connected by a local Wi-Fi network and is fine-tuned for minimal latency based on international benchmarks. Our prototype system was tested for performance both qualitatively and quantitatively, particularly for the impact of the mobile device resolution and processing capabilities. Further improvements were identified to enhance the overall user experience","PeriodicalId":114920,"journal":{"name":"Proceedings of the 6th International Conference on Virtual and Augmented Reality Simulations","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-03-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"360-Degree Immersive Experience for Indoor Cycling\",\"authors\":\"Udara Mendis, S.M.D.P Maduwantha, K.A.S.A. Perera, Dinely Wellehewage, Thilina S. Ambagahawaththa, D. Dias\",\"doi\":\"10.1145/3546607.3546608\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Indoor cycling is a concept that has emerged with technological advancements to serve multiple purposes such as fitness, virtual tourism, and leisure. Commercial solutions have been developed to serve different user groups, with emphasis on corresponding aspects of user experience. This paper proposes a novel approach to indoor cycling, combining key features including real-world 360-degree view, immersive environment, real-time interaction between the real and virtual worlds and dynamic resistance control to simulate changes in elevation. In the proposed solution, a mobile application provides an immersive cycling environment by playing 360-degree videos on a Virtual Reality headset. The environment responds to user movements such as head rotation and cycling speed changes, and in return replicates the actual resistance to the rider using automatic resistance control. These components are connected by a local Wi-Fi network and is fine-tuned for minimal latency based on international benchmarks. Our prototype system was tested for performance both qualitatively and quantitatively, particularly for the impact of the mobile device resolution and processing capabilities. Further improvements were identified to enhance the overall user experience\",\"PeriodicalId\":114920,\"journal\":{\"name\":\"Proceedings of the 6th International Conference on Virtual and Augmented Reality Simulations\",\"volume\":\"55 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-03-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 6th International Conference on Virtual and Augmented Reality Simulations\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3546607.3546608\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 6th International Conference on Virtual and Augmented Reality Simulations","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3546607.3546608","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
360-Degree Immersive Experience for Indoor Cycling
Indoor cycling is a concept that has emerged with technological advancements to serve multiple purposes such as fitness, virtual tourism, and leisure. Commercial solutions have been developed to serve different user groups, with emphasis on corresponding aspects of user experience. This paper proposes a novel approach to indoor cycling, combining key features including real-world 360-degree view, immersive environment, real-time interaction between the real and virtual worlds and dynamic resistance control to simulate changes in elevation. In the proposed solution, a mobile application provides an immersive cycling environment by playing 360-degree videos on a Virtual Reality headset. The environment responds to user movements such as head rotation and cycling speed changes, and in return replicates the actual resistance to the rider using automatic resistance control. These components are connected by a local Wi-Fi network and is fine-tuned for minimal latency based on international benchmarks. Our prototype system was tested for performance both qualitatively and quantitatively, particularly for the impact of the mobile device resolution and processing capabilities. Further improvements were identified to enhance the overall user experience