{"title":"一个改进的基于飞溅的光线跟踪基于点的对象","authors":"A. Beddiaf, M. C. Babahenini","doi":"10.1109/ISPS.2015.7244984","DOIUrl":null,"url":null,"abstract":"This paper aims to improve the process of photo-realistic images production in matter of quality of the point-based scenes rendered by splats using the ray tracing technique, where we exploit the intrinsic overlap of the splats to get per-pixel shading that is very close to Phong shading (in the case of polygonal meshes), without an additional preprocessing phase (no normal field computation for each splat). Moreover, this work is mainly introduced to have more accurate rendering on the edges and sharp regions. Note that our model does not require point cloud with high density, but they have to be hole-free and closed. The quality of the resulted images proves the efficiency of the proposed approach.","PeriodicalId":165465,"journal":{"name":"2015 12th International Symposium on Programming and Systems (ISPS)","volume":"64 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"An improved splat-based ray tracing for point-based objects\",\"authors\":\"A. Beddiaf, M. C. Babahenini\",\"doi\":\"10.1109/ISPS.2015.7244984\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper aims to improve the process of photo-realistic images production in matter of quality of the point-based scenes rendered by splats using the ray tracing technique, where we exploit the intrinsic overlap of the splats to get per-pixel shading that is very close to Phong shading (in the case of polygonal meshes), without an additional preprocessing phase (no normal field computation for each splat). Moreover, this work is mainly introduced to have more accurate rendering on the edges and sharp regions. Note that our model does not require point cloud with high density, but they have to be hole-free and closed. The quality of the resulted images proves the efficiency of the proposed approach.\",\"PeriodicalId\":165465,\"journal\":{\"name\":\"2015 12th International Symposium on Programming and Systems (ISPS)\",\"volume\":\"64 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-04-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 12th International Symposium on Programming and Systems (ISPS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISPS.2015.7244984\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 12th International Symposium on Programming and Systems (ISPS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISPS.2015.7244984","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An improved splat-based ray tracing for point-based objects
This paper aims to improve the process of photo-realistic images production in matter of quality of the point-based scenes rendered by splats using the ray tracing technique, where we exploit the intrinsic overlap of the splats to get per-pixel shading that is very close to Phong shading (in the case of polygonal meshes), without an additional preprocessing phase (no normal field computation for each splat). Moreover, this work is mainly introduced to have more accurate rendering on the edges and sharp regions. Note that our model does not require point cloud with high density, but they have to be hole-free and closed. The quality of the resulted images proves the efficiency of the proposed approach.