一个改进的基于飞溅的光线跟踪基于点的对象

A. Beddiaf, M. C. Babahenini
{"title":"一个改进的基于飞溅的光线跟踪基于点的对象","authors":"A. Beddiaf, M. C. Babahenini","doi":"10.1109/ISPS.2015.7244984","DOIUrl":null,"url":null,"abstract":"This paper aims to improve the process of photo-realistic images production in matter of quality of the point-based scenes rendered by splats using the ray tracing technique, where we exploit the intrinsic overlap of the splats to get per-pixel shading that is very close to Phong shading (in the case of polygonal meshes), without an additional preprocessing phase (no normal field computation for each splat). Moreover, this work is mainly introduced to have more accurate rendering on the edges and sharp regions. Note that our model does not require point cloud with high density, but they have to be hole-free and closed. The quality of the resulted images proves the efficiency of the proposed approach.","PeriodicalId":165465,"journal":{"name":"2015 12th International Symposium on Programming and Systems (ISPS)","volume":"64 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"An improved splat-based ray tracing for point-based objects\",\"authors\":\"A. Beddiaf, M. C. Babahenini\",\"doi\":\"10.1109/ISPS.2015.7244984\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper aims to improve the process of photo-realistic images production in matter of quality of the point-based scenes rendered by splats using the ray tracing technique, where we exploit the intrinsic overlap of the splats to get per-pixel shading that is very close to Phong shading (in the case of polygonal meshes), without an additional preprocessing phase (no normal field computation for each splat). Moreover, this work is mainly introduced to have more accurate rendering on the edges and sharp regions. Note that our model does not require point cloud with high density, but they have to be hole-free and closed. The quality of the resulted images proves the efficiency of the proposed approach.\",\"PeriodicalId\":165465,\"journal\":{\"name\":\"2015 12th International Symposium on Programming and Systems (ISPS)\",\"volume\":\"64 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-04-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 12th International Symposium on Programming and Systems (ISPS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISPS.2015.7244984\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 12th International Symposium on Programming and Systems (ISPS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISPS.2015.7244984","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

本文旨在使用光线追踪技术改善由splats渲染的基于点的场景的质量,从而提高照片真实感图像的制作过程,其中我们利用splats的内在重叠来获得非常接近Phong着色的每像素着色(在多边形网格的情况下),而无需额外的预处理阶段(每个splat没有法向场计算)。此外,这项工作主要是为了在边缘和锐利区域上有更准确的渲染。请注意,我们的模型不需要高密度的点云,但它们必须是无孔和封闭的。得到的图像质量证明了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An improved splat-based ray tracing for point-based objects
This paper aims to improve the process of photo-realistic images production in matter of quality of the point-based scenes rendered by splats using the ray tracing technique, where we exploit the intrinsic overlap of the splats to get per-pixel shading that is very close to Phong shading (in the case of polygonal meshes), without an additional preprocessing phase (no normal field computation for each splat). Moreover, this work is mainly introduced to have more accurate rendering on the edges and sharp regions. Note that our model does not require point cloud with high density, but they have to be hole-free and closed. The quality of the resulted images proves the efficiency of the proposed approach.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信