真实和基于hmd的虚拟物体之间的视觉差异对大脑活动的影响:一项脑电图研究

Aydin Rajabzadeh, E. Arbabi
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引用次数: 0

摘要

与普通的3D显示器相比,头戴式显示器(hmd)可以提高沉浸感,从而提高体验质量,因此备受欢迎。为了设计和优化卓越的HMD多媒体处理技术,了解大脑在与虚拟和现实物体交互时的功能是很重要的。本研究利用脑电图信号达到两个目的。我们的第一个目标是比较受试者在通过头戴式显示器观看物体和在现实世界中观察相同物体时的大脑活动。这是使用基于TRPD/TRPI测量的脑地形图进行的。结果表明,在HMD会话中,顶叶区域更活跃(更高的TRPD),而在真实物体会话中,枕叶和额叶区域更活跃。我们的第二个目标是研究使用相关向量机(RVM)对这两个类进行分类的可能性,并在此任务中找到最重要的特征。其中以小波特征最为显著,总体分类准确率达到96.6%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of visual differences between real and HMD-based virtual objects on brain activity: an EEG study
Head mounted displays (HMDs) have become popular since they can improve the quality of experience by enhancing immersion compared to ordinary 3D displays. It is important to understand the functionality of the brain while interacting with virtual and real objects, in order to design and optimize superior HMD multimedia processing techniques. EEG signals were exploited in this study to achieve two goals. Our first goal was to compare brain activity of subjects while watching objects through HMD and while observing the same objects in real world. This was carried out using topographic brain maps, based on TRPD/TRPI measure. The results suggested that parietal areas were more active (higher TRPD) for HMD session, whereas in real object session, occipital and frontal areas were so. Our second goal was to investigate the possibility of classifying these two classes, using relevance vector machines (RVM) and also finding the most significant features in this task. Wavelet features being the most significant, overall classification accuracy (ACC) of 96.6% was achieved.
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