基于dpp的光场建模与渲染

Miguel Escrivá Gregori, Alejandro Domingo, F. Abad, R. Vivó, E. Camahort
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引用次数: 4

摘要

自立体显示是最近计算机图形学研究的一个课题。这样的显示器必须输入图形信息才能产生空间图像。这些信息是典型的四维辐射数据,称为光场。传统的光场模型是基于两平面参数化的。然而,在本文中,我们提出了一种基于方向和点参数化的光场表示。这种参数化具有一定的均匀性,可以产生更好的渲染结果。我们描述了存储表示所需的文件和数据结构,并介绍了一种利用方向和点参数化的均匀性的呈现算法。我们的算法实时运行,并呈现出与几何对应的光场模型相似的光场模型
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling and Rendering of DPP-Based Light Fields
Autostereoscopic displays are a subject of recent research efforts in computer graphics. Such displays have to be fed graphics information in order to produce spatial images. This information is typically 4D radiance data called a light field. Traditionally light-field models were based on the two-plane parameterization. In this paper, however, we present a light-field representation that is based on the direction-and-point parameterization. This parameterization has certain uniformity properties that produce better rendering results. We describe the files and data structures needed to store the representation, and we introduce a rendering algorithm that takes advantage of the uniformity properties of the direction-and-point parameterization. Our algorithm runs in real time and renders light-field models that look like their geometric counterparts
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