sm1sidrap中短篇故事材料中的角色扮演学习模式

A. Sadapotto, Nadirah Nadirah, A. Kahar, S. T, Buhari Buhari
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引用次数: 0

摘要

这项研究的目的是确定猜谜游戏如何帮助二等学生提高英语能力。2. 了解二等学生在提高英语能力方面所面临的挑战。为了说明在使用猜谜游戏中遇到的演变和挑战,研究人员使用了描述性方法和有目的的抽样。结果显示,30名学生中有6名(20%)成绩优异,12名(40%)成绩优异,9名(30%)成绩一般,3名(10%)成绩较差,没有一名成绩很差。这表明他们对使用猜谜游戏技巧将英语教与学结合起来非常感兴趣
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Role Playing Learning Models in Short Story Materials in SMA 1 Sidrap
The study's goals are to 1) determine how guessing games help second-class students improve their English-speaking abilities. 2. To understand the challenges second-class students are having with improving their English-speaking abilities. To illustrate the evolution and challenges encountered in using guessing games, the researcher used descriptive methods and purposive sampling. The results showed that 6 (20%) of the 30 pupils were classed as having very good grades, 12 (40%) as having good grades, 9 (30%) as having average grades, 3 (10%) as having low grades, and none as having very poor grades. It demonstrated that they were very interested in integrating the teaching and learning of English language using a guessing game technique
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