如何创建和使用教学教育软件

Veronika Stoffová
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引用次数: 0

摘要

本文总结了笔者长期以来在教学计算机应用的创造、使用和评价等方面的经验。在本文中,有系统化的原则,创建和有效地使用教学软件。特别关注可视化可控交互仿真模型和基于学习者自身观察获取新知识的仿真实验。作者总结了教学模拟模型在平面设计和交互性方面的建议。关于如何建立和使用教育应用程序的建议和意见的编写是基于关于学习过程的教育学和心理学知识。它考虑到个人如何接收和处理新信息——他/她如何建立自己的知识系统。正确设置问题和任务也很重要,因此它们可以通过实施模拟实验来回答或解决。学习者的知识系统不是记忆中孤立的信息和信息单元的静态存储,而是将这些信息和信息单元转化为活动的知识,这些活动知识被整合和有序地形成一个系统,由逻辑超结构和形式连接起来。实际的知识体系不仅使个人能够解决科学、技术和各种研究领域的非标准问题,而且使个人能够解决日常生活中必要的、合适的和可用的知识体系。如果一个人想要设计和实现支持学习的教育软件,他/她必须尊重创建和构建知识系统的规则,以及学习的教学、心理和教学规则和原则。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
HOW TO CREATE AND HOW TO USE DIDACTIC EDUCATIONAL SOFTWARE
The article summarizes the long-term experiences of the author in the field of creation, usage and evaluation of didactic computer applications in education. In this article, there are systematized principles of creation and effective usage of didactic software. Special attention is paid to visualized controllable interactive simulation model and simulation experiments oriented to acquisition of new knowledge based on the own observations of the learner. The author summarizes recommendations regarding the graphic design and the interactivity of the didactic simulation models for learning. The preparation of recommendations and advice on how to build and use educational application was based on the pedagogical and psychological knowledge about the learning process. It takes into account how an individual receives and processes new information - how he/she builds his knowledge system. It is also important to set up the questions and tasks correctly, therefore they can be answered or solved by implementing simulation experiments. Knowledge system of the learner is not a static storage of isolated information and information units in his/her memory, but their transformation into active knowledge which is integrated and ordered to a system – connected into logical hyper structures and forms. The actual knowledge system enables an individual to solve non-standard problems not only in science, technology and various research areas from which the necessary, suitable and useable knowledge system is built but also in everyday life. If a person wants to design and implement educational software to support learning, he/she must respect the rules of creating and building a knowledge system and the pedagogical, psychological and didactic rules and principles of learning.
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