基于特征匹配的快速纹理合成

Gang Xu, Shuang Ma
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引用次数: 1

摘要

提出了一种基于贴图的结构纹理实时合成算法。该算法采用平铺和特征匹配相结合的方法。首先,引入纹理规律性的定量评价,对不同纹理进行分类;其次,提出了一种从几何距离和颜色距离两方面评价纹理相似度的几何颜色度量方法,从输入纹理中选取最佳样本图案;第三,与传统的基于瓷砖的算法通过颜色评估来选择切割曲线相比,我们的算法使用特征匹配和特征变形来减少明显的接缝和错位特征的出现。此操作在保证合成率的同时,保证了整个贴片工艺的质量。实验结果表明,该算法不仅比现有的特征匹配技术效率更高,而且比传统的基于瓷砖的算法效果更好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fast Texture Synthesis Using Feature Matching
A novel tile-based algorithm is proposed to achieve real-time synthesis of structural texture. The algorithm operates by the joint use of tiling and feature matching. Firstly, quantitative evaluation of texture regularity is introduced to classify different texture. Secondly, a new geometry-color measure which evaluates texture similarity from both geometry and color distance is brought forward to pick the best sample pattern from input texture. Thirdly, in contrast to traditional tile-based algorithms that choose the cutting curve by color assess, ours uses feature matching and feature deformation to reduce the appearance of conspicuous seams and dislocated features. This operation ensures the quality of the whole tiling process while guaranteeing the synthesis rate. Experimental results verify that the proposed algorithm is not only more efficient than current technology using feature matching but also can achieve better results than traditional tile-based algorithm.
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