{"title":"基于探究的看板游戏学习","authors":"R. Lui, P. T. Y. Lee, K. Fung","doi":"10.1109/ICEED47294.2019.8994957","DOIUrl":null,"url":null,"abstract":"In this paper, we present the design and the effectiveness of a computer game that supports inquiry-based learning of Agile development with Kanban. Seventy four undergraduate students who were enrolled in classes related to software engineering participated in the study. By engaging students in multiple rounds of questioning and peer discussion, the students were actively involved in the conceptualization, investigation and generation of new knowledge. From survey results, observation of focus groups as well as the game log, we found that students were highly engaged in the learning process. There was also an improvement of students' knowledge in agile software development.","PeriodicalId":250947,"journal":{"name":"2019 IEEE 11th International Conference on Engineering Education (ICEED)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Inquiry Based Learning with Kanban Game\",\"authors\":\"R. Lui, P. T. Y. Lee, K. Fung\",\"doi\":\"10.1109/ICEED47294.2019.8994957\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present the design and the effectiveness of a computer game that supports inquiry-based learning of Agile development with Kanban. Seventy four undergraduate students who were enrolled in classes related to software engineering participated in the study. By engaging students in multiple rounds of questioning and peer discussion, the students were actively involved in the conceptualization, investigation and generation of new knowledge. From survey results, observation of focus groups as well as the game log, we found that students were highly engaged in the learning process. There was also an improvement of students' knowledge in agile software development.\",\"PeriodicalId\":250947,\"journal\":{\"name\":\"2019 IEEE 11th International Conference on Engineering Education (ICEED)\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE 11th International Conference on Engineering Education (ICEED)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICEED47294.2019.8994957\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE 11th International Conference on Engineering Education (ICEED)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICEED47294.2019.8994957","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this paper, we present the design and the effectiveness of a computer game that supports inquiry-based learning of Agile development with Kanban. Seventy four undergraduate students who were enrolled in classes related to software engineering participated in the study. By engaging students in multiple rounds of questioning and peer discussion, the students were actively involved in the conceptualization, investigation and generation of new knowledge. From survey results, observation of focus groups as well as the game log, we found that students were highly engaged in the learning process. There was also an improvement of students' knowledge in agile software development.