在线实验室新模式的架构:基于虚拟环境的教育多用户游戏化混合实验室

L. Rodríguez-Gil, J. García-Zubía, P. Orduña
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引用次数: 5

摘要

对虚拟环境、游戏化和严肃游戏的研究表明,这些工具对教育非常有效,在某些情况下,它们提供了独特的优势。最近的进步使它们所基于的技术更加普及,3D等技术通过网络浏览器甚至移动设备广泛使用。在线混合实验室(拥有虚拟和远程组件的实验室)领域正在努力评估是否有可能将虚拟环境、严肃游戏甚至用户之间的协作等概念纳入其中,以及这样做会带来什么优势。到目前为止,已经有了一些令人鼓舞的结果,但仍有许多可能性有待探索,而且该领域相对较新。本论文旨在通过创建和测试利用这些新功能的新的复杂在线实验室模型的可行性,并通过创建架构和提供方法来促进创建包含这些新功能的实验室,并且这些模型可靠且可与不同的远程实验室管理系统互操作,从而推进该领域。此外,还将开发所建议的体系结构的特定实现,并提供通用的开放工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An architecture for new models of online laboratories: Educative multi-user gamified hybrid laboratories based on virtual environments
Research in virtual environments, gamification and serious-games suggests that those tools can be very effective for education, and that in certain contexts they provide unique advantages. Recent advances are making the technologies they are based on more widespread, with technologies such as 3D becoming widely available through web browsers and even in mobile devices. Efforts are being dedicated in the area of online hybrid laboratories (laboratories with both virtual and remote components) to evaluate whether it is possible to also incorporate concepts such as virtual environments, serious-gaming, or even collaboration between its users, and what advantages would that provide. There have been some promising results so far, but there are still many possibilities to explore, and the area is relatively novel. This dissertation aims to advance the field by creating and testing the viability of new complex online laboratory models which leverage those new features, and by creating an architecture and providing methodologies to facilitate the creation of laboratories which incorporate them, and which are reliable and interoperable with different Remote Laboratory Management Systems. Additionally, a particular implementation of the proposed architecture will be developed, and generic open tools provided.
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