FUN PLEdGE 2.0:一个有趣的平台关卡生成器(基于节奏)

Claudio Mazza, L. Ripamonti, D. Maggiorini, Davide Gadia
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引用次数: 9

摘要

程序内容生成在电子游戏设计和开发领域非常广泛,因为它可以帮助设计师减轻重复性工作的负担,优化开发过程,增加重玩性,使游戏适应特定用户,并实现新的游戏机制。无论如何,在应用生成技术时,不要忘记我们的主要目标不是优化,而是为玩家提供有趣和吸引人的体验。在目前的工作中,我们从[22,31]的工作开始,解决了为平台电子游戏创建和测试自动关卡编辑器的问题。该工具旨在制作既可玩又有趣的关卡,并以非洲裔美国人的音乐节奏作为关卡结构的起点。与此同时,它应该保证关卡设计师的最大自由度,并交互式地建议修正功能以提高玩家体验的质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
FUN PLEdGE 2.0: a FUNny Platformers LEvels GEnerator (Rhythm Based)
Procedural Content Generation is quite diffused in the field of video games design and development, since it can help in relieving designers from the burden of repetitive work, optimizing the development process, increasing re-playability, adapting games to specific audiences, and enabling new games mechanics. Anyway, when applying generative techniques, it is important not to forget that the main target is not optimization, but providing fun and compelling experiences to the player. In the present work, we tackle the issue of creating and testing an automated level editor for platform video games, starting from the work of [22,31]. The tool is aimed at producing levels that are both playable and fun, using as a starting point for the structure of the levels Afro-American musical rhythms. At the same time, it should guarantee maximum freedom to the level designer, and interactively suggest corrections functional to the quality of the player experience.
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