{"title":"教育游戏的研究背景与趋势:CSSCI文献综述","authors":"Yong Xie, Jingying Wang, Yonghe Zheng","doi":"10.1145/3498765.3498776","DOIUrl":null,"url":null,"abstract":"Educational games are video games with enjoyment and instructions, and game-based learning is a specific application form of educational games based on learning contents and learners' characteristics. As a form of effective learning method, it has attracted wide attentions. This paper took CNKI, China National Knowledge Infrastructure, as the data source, retrieved \"educational games\" and \"game-based learning\" as key words, and selected literature review articles for systematic literature review. In order to study the research context and trend of educational games and game-based learning comprehensively, this paper focuses on four aspects, including subject classification, research change, existing problems and future trend.","PeriodicalId":273698,"journal":{"name":"Proceedings of the 13th International Conference on Education Technology and Computers","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Research Context and Trends of Educational Games: A systematic review of CSSCI articles\",\"authors\":\"Yong Xie, Jingying Wang, Yonghe Zheng\",\"doi\":\"10.1145/3498765.3498776\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Educational games are video games with enjoyment and instructions, and game-based learning is a specific application form of educational games based on learning contents and learners' characteristics. As a form of effective learning method, it has attracted wide attentions. This paper took CNKI, China National Knowledge Infrastructure, as the data source, retrieved \\\"educational games\\\" and \\\"game-based learning\\\" as key words, and selected literature review articles for systematic literature review. In order to study the research context and trend of educational games and game-based learning comprehensively, this paper focuses on four aspects, including subject classification, research change, existing problems and future trend.\",\"PeriodicalId\":273698,\"journal\":{\"name\":\"Proceedings of the 13th International Conference on Education Technology and Computers\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 13th International Conference on Education Technology and Computers\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3498765.3498776\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 13th International Conference on Education Technology and Computers","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3498765.3498776","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Research Context and Trends of Educational Games: A systematic review of CSSCI articles
Educational games are video games with enjoyment and instructions, and game-based learning is a specific application form of educational games based on learning contents and learners' characteristics. As a form of effective learning method, it has attracted wide attentions. This paper took CNKI, China National Knowledge Infrastructure, as the data source, retrieved "educational games" and "game-based learning" as key words, and selected literature review articles for systematic literature review. In order to study the research context and trend of educational games and game-based learning comprehensively, this paper focuses on four aspects, including subject classification, research change, existing problems and future trend.