Chen Xiaoliang, Zheng Chengshi, Ma Longhua, Cheng Xiaobin, Li Xiaodong
{"title":"利用图形处理单元设计并实现了MPEG音频第三层解码器","authors":"Chen Xiaoliang, Zheng Chengshi, Ma Longhua, Cheng Xiaobin, Li Xiaodong","doi":"10.1109/IASP.2010.5476071","DOIUrl":null,"url":null,"abstract":"This work describes a new implemented method for the MPEG audio layer III (MP3) decoder. The proposed architecture is based on a graphic process unit (GPU) using CUDA environment, where it can effectively take advantage of modern GPU's parallel computing power. The implemented system with this architecture employs a multi-thread model and memory optimization to process MP3 decoding in parallel, so it is significant to minimize the computational overhead. Experimental results on a GTX260+ graphics card showed that the proposed architecture is over five times faster than traditional MP3 library based on CPU.","PeriodicalId":223866,"journal":{"name":"2010 International Conference on Image Analysis and Signal Processing","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Design and implementation of MPEG audio layer III decoder using graphics processing units\",\"authors\":\"Chen Xiaoliang, Zheng Chengshi, Ma Longhua, Cheng Xiaobin, Li Xiaodong\",\"doi\":\"10.1109/IASP.2010.5476071\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This work describes a new implemented method for the MPEG audio layer III (MP3) decoder. The proposed architecture is based on a graphic process unit (GPU) using CUDA environment, where it can effectively take advantage of modern GPU's parallel computing power. The implemented system with this architecture employs a multi-thread model and memory optimization to process MP3 decoding in parallel, so it is significant to minimize the computational overhead. Experimental results on a GTX260+ graphics card showed that the proposed architecture is over five times faster than traditional MP3 library based on CPU.\",\"PeriodicalId\":223866,\"journal\":{\"name\":\"2010 International Conference on Image Analysis and Signal Processing\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-04-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 International Conference on Image Analysis and Signal Processing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IASP.2010.5476071\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 International Conference on Image Analysis and Signal Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IASP.2010.5476071","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Design and implementation of MPEG audio layer III decoder using graphics processing units
This work describes a new implemented method for the MPEG audio layer III (MP3) decoder. The proposed architecture is based on a graphic process unit (GPU) using CUDA environment, where it can effectively take advantage of modern GPU's parallel computing power. The implemented system with this architecture employs a multi-thread model and memory optimization to process MP3 decoding in parallel, so it is significant to minimize the computational overhead. Experimental results on a GTX260+ graphics card showed that the proposed architecture is over five times faster than traditional MP3 library based on CPU.