利用图形处理单元设计并实现了MPEG音频第三层解码器

Chen Xiaoliang, Zheng Chengshi, Ma Longhua, Cheng Xiaobin, Li Xiaodong
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引用次数: 6

摘要

本文描述了一种新的MPEG音频第三层(MP3)解码器的实现方法。所提出的架构基于使用CUDA环境的图形处理单元(GPU),可以有效地利用现代GPU的并行计算能力。采用该体系结构实现的系统采用多线程模型和内存优化并行处理MP3解码,对最小化计算开销具有重要意义。在GTX260+显卡上的实验结果表明,该架构比传统的基于CPU的MP3库快5倍以上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and implementation of MPEG audio layer III decoder using graphics processing units
This work describes a new implemented method for the MPEG audio layer III (MP3) decoder. The proposed architecture is based on a graphic process unit (GPU) using CUDA environment, where it can effectively take advantage of modern GPU's parallel computing power. The implemented system with this architecture employs a multi-thread model and memory optimization to process MP3 decoding in parallel, so it is significant to minimize the computational overhead. Experimental results on a GTX260+ graphics card showed that the proposed architecture is over five times faster than traditional MP3 library based on CPU.
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