基于可见性的方法和细节恢复评估

M. Tarini, Paolo Cignoni, Roberto Scopigno
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引用次数: 34

摘要

本文提出了一种创建法线图的新方法,用于在简化网格上恢复细节,并提出了一套客观的技术来度量不同恢复技术的质量。提出的技术,自动生成一个简单的3D模型的法线贴图纹理,“模仿”高频细节最初出现在第二,高得多的分辨率,是基于计算每个纹理的可见性和自遮挡信息。此信息用于定义简化网格和雇佣网格之间的点对点对应关系。此外,我们引入了一些标准来测量给定映射方法的质量(视觉的或其他的),并提供了有效的算法来实现它们。最后,我们将它们应用于不同的映射方法,包括目前广泛使用的映射方法和本文提出的新映射方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visibility based methods and assessment for detail-recovery
In this paper we propose a new method for the creation of normal maps for recovering the detail on simplified meshes and a set of objective techniques to metrically evaluate the quality of different recovering techniques. The proposed techniques, that automatically produces a normal-map texture for a simple 3D model that "imitates" the high frequency detail originally present in a second, much higher resolution one, is based on the computation of per-texel visibility and self-occlusion information. This information is used to define a point-to-point correspondence between simplified and hires meshes. Moreover, we introduce a number of criteria for measuring the quality (visual or otherwise) of a given mapping method, and provide efficient algorithms to implement them. Lastly, we apply them to rate different mapping methods, including the widely used ones and the new one proposed here.
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