{"title":"使用PDA进行移动学习","authors":"M. J. McAlister, Peng Hui Xie","doi":"10.1109/WMTE.2005.70","DOIUrl":null,"url":null,"abstract":"Mobile technology has offered an opportunity to provide a new generation of people with the means to interact with activities irrespective of location. As a consequence it will become more common to utilize its potential within curriculum activities. The feasibility of using mobile technology is directly influenced by its scope. This paper outlines an educational digital game and discusses the implementation with regard to using personal digital assistants as potential mobile learning devices. The paper outlines the considerations which must be made to use such mobile devices and the recommendations on the type of educational software which should be developed. The educational digital game is then assessed with reference to future dynamic environments which will encompass a range of mobile and non-mobile devices.","PeriodicalId":104410,"journal":{"name":"IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05)","volume":"36 2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"25","resultStr":"{\"title\":\"Using a PDA for mobile learning\",\"authors\":\"M. J. McAlister, Peng Hui Xie\",\"doi\":\"10.1109/WMTE.2005.70\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Mobile technology has offered an opportunity to provide a new generation of people with the means to interact with activities irrespective of location. As a consequence it will become more common to utilize its potential within curriculum activities. The feasibility of using mobile technology is directly influenced by its scope. This paper outlines an educational digital game and discusses the implementation with regard to using personal digital assistants as potential mobile learning devices. The paper outlines the considerations which must be made to use such mobile devices and the recommendations on the type of educational software which should be developed. The educational digital game is then assessed with reference to future dynamic environments which will encompass a range of mobile and non-mobile devices.\",\"PeriodicalId\":104410,\"journal\":{\"name\":\"IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05)\",\"volume\":\"36 2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-11-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"25\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/WMTE.2005.70\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WMTE.2005.70","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Mobile technology has offered an opportunity to provide a new generation of people with the means to interact with activities irrespective of location. As a consequence it will become more common to utilize its potential within curriculum activities. The feasibility of using mobile technology is directly influenced by its scope. This paper outlines an educational digital game and discusses the implementation with regard to using personal digital assistants as potential mobile learning devices. The paper outlines the considerations which must be made to use such mobile devices and the recommendations on the type of educational software which should be developed. The educational digital game is then assessed with reference to future dynamic environments which will encompass a range of mobile and non-mobile devices.