Andrei Nicolae, E. Popovici, M. Berceanu, O. Fratu
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Multiplexed communication for online game plugin messaging
The increasing processing power that personal computers have nowadays determined an accelerated evolution of the quality of video games regarding the graphic details, sound effects and simulation of physical phenomena. All these improvements aim to present a more realistic world in the game, such as Asseto Corsa, a racing car simulator that aims to provide a driving experience as close as possible to reality when a steering wheel and pedals are connected to a computer. This paper tries to improve the general solution where the server can communicate with only one UDP plugin. In general, the reason behind the existence of plugins is to extend the functionality of the software. Plugins are usually concerned with extending the functionality in one direction and, therefore, if the user wants to have as many functions, it is necessary to have more plugins. In this paper, we present a solution, in order to provide this access to multiple plugins to Assetto Corsa servers.