多路通信的在线游戏插件消息

Andrei Nicolae, E. Popovici, M. Berceanu, O. Fratu
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引用次数: 0

摘要

如今,个人电脑日益增强的处理能力决定了电子游戏在图像细节、声音效果和物理现象模拟方面质量的加速演变。所有这些改进都是为了在游戏中呈现一个更加真实的世界,例如《Asseto Corsa》,这是一款赛车模拟器,当方向盘和踏板连接到电脑时,它旨在提供尽可能接近现实的驾驶体验。本文试图改进服务器只能与一个UDP插件通信的一般解决方案。一般来说,插件存在的原因是为了扩展软件的功能。插件通常关注的是在一个方向上扩展功能,因此,如果用户想要拥有尽可能多的功能,就有必要拥有更多的插件。在本文中,我们提出了一个解决方案,以便为Assetto Corsa服务器提供对多个插件的访问。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multiplexed communication for online game plugin messaging
The increasing processing power that personal computers have nowadays determined an accelerated evolution of the quality of video games regarding the graphic details, sound effects and simulation of physical phenomena. All these improvements aim to present a more realistic world in the game, such as Asseto Corsa, a racing car simulator that aims to provide a driving experience as close as possible to reality when a steering wheel and pedals are connected to a computer. This paper tries to improve the general solution where the server can communicate with only one UDP plugin. In general, the reason behind the existence of plugins is to extend the functionality of the software. Plugins are usually concerned with extending the functionality in one direction and, therefore, if the user wants to have as many functions, it is necessary to have more plugins. In this paper, we present a solution, in order to provide this access to multiple plugins to Assetto Corsa servers.
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