移动定位游戏,支持视力受损学生的定向和移动训练

Georg Regal, Elke E. Mattheiss, D. Sellitsch, M. Tscheligi
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引用次数: 11

摘要

定向与行动训练是视障学生教育的一个重要方面。在这项工作中,我们提出了一个类似寻宝游戏的基于位置的游戏来支持O&M培训。通过对盲人和弱视学生的对比研究以及对教师的采访,我们调查了在现实世界中玩的手机游戏是否适合支持运维培训,以及基于手机位置的运维培训游戏是否比在虚拟世界中玩的游戏更受欢迎。我们的研究结果表明,基于移动位置的游戏是一种有效的方法来支持视障学生的操作和维护培训,并且基于移动位置的游戏比在虚拟世界中玩更受欢迎。基于所收集的见解,我们将讨论在O&M培训中使用基于移动位置的游戏的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mobile location-based games to support orientation & mobility training for visually impaired students
Orientation and Mobility (O&M) training is an important aspect in the education of visually impaired students. In this work we present a scavenger hunt-like location-based game to support O&M training. In two comparative studies with blind and partially sighted students and interviews with teachers we investigate if a mobile game played in the real world is a suitable approach to support O&M training and if a mobile location-based O&M training game is preferred over a game played in a virtual world. Our results show that a mobile location-based game is a fruitful approach to support O&M training for visually impaired students, and that a mobile location based game is preferred over playing in a virtual world. Based on the gathered insights we discuss implications for using mobile location-based games in O&M training.
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