N. Ariffin, Zan Azma Nasrudin, Ahmad Rusydi Harith Mohd Khair
{"title":"通过在文物上叠加虚拟信息,利用移动增强现实技术提升旅游体验","authors":"N. Ariffin, Zan Azma Nasrudin, Ahmad Rusydi Harith Mohd Khair","doi":"10.1109/iceee55327.2022.9772569","DOIUrl":null,"url":null,"abstract":"These interactive, attentive, and adaptable technologies that give visitors relevant services and information at any time and from any location in the actual world were something that can only be regarded as a view of the future, some place unattainable but present. The introduction of new technology has resulted in a paradigm change in display. It is the result of the convergence of modern smart mobile devices, contextual awareness, and augmented reality, which may enhance visitors' experiences and give them the sense of having accomplished something more. The introduction of new technology has resulted in a paradigm change in display. It is the result of the convergence of modern smart mobile devices, contextual awareness, and augmented reality, which may enhance visitors' experiences and give them the sense of having accomplished something more. The study on Enhancing Tourism Experiences via Mobile Augmented Reality by Superimposing Virtual Information on Artefacts (MARVIA) aims to enhance the user's experience aside from giving the user additional value when visiting the museum. A tracker or a marker that will be the trigger is the artefacts on the museum itself. The application will use the superimposition-based technique in augmented reality. It will superimpose several parts of the artefacts and overlay them with augmented objects, creating an augmented reality environment. This study focuses on augmented reality as it can be used without additional hardware that might incur more cost. It only needs a piece of software technology and a device that can be used alongside the software. Whilst virtual reality requires additional items and hardware such as goggles, and not only that, with the usage of different hardware, it will limit the movement of the tourists and thus will decrease the value of the tourist that comes to the museum.","PeriodicalId":375340,"journal":{"name":"2022 9th International Conference on Electrical and Electronics Engineering (ICEEE)","volume":"71 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Enhancing Tourism Experiences Via Mobile Augmented Reality by Superimposing Virtual Information on Artefacts\",\"authors\":\"N. Ariffin, Zan Azma Nasrudin, Ahmad Rusydi Harith Mohd Khair\",\"doi\":\"10.1109/iceee55327.2022.9772569\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"These interactive, attentive, and adaptable technologies that give visitors relevant services and information at any time and from any location in the actual world were something that can only be regarded as a view of the future, some place unattainable but present. The introduction of new technology has resulted in a paradigm change in display. It is the result of the convergence of modern smart mobile devices, contextual awareness, and augmented reality, which may enhance visitors' experiences and give them the sense of having accomplished something more. The introduction of new technology has resulted in a paradigm change in display. It is the result of the convergence of modern smart mobile devices, contextual awareness, and augmented reality, which may enhance visitors' experiences and give them the sense of having accomplished something more. The study on Enhancing Tourism Experiences via Mobile Augmented Reality by Superimposing Virtual Information on Artefacts (MARVIA) aims to enhance the user's experience aside from giving the user additional value when visiting the museum. A tracker or a marker that will be the trigger is the artefacts on the museum itself. The application will use the superimposition-based technique in augmented reality. It will superimpose several parts of the artefacts and overlay them with augmented objects, creating an augmented reality environment. This study focuses on augmented reality as it can be used without additional hardware that might incur more cost. It only needs a piece of software technology and a device that can be used alongside the software. Whilst virtual reality requires additional items and hardware such as goggles, and not only that, with the usage of different hardware, it will limit the movement of the tourists and thus will decrease the value of the tourist that comes to the museum.\",\"PeriodicalId\":375340,\"journal\":{\"name\":\"2022 9th International Conference on Electrical and Electronics Engineering (ICEEE)\",\"volume\":\"71 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-03-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 9th International Conference on Electrical and Electronics Engineering (ICEEE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/iceee55327.2022.9772569\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 9th International Conference on Electrical and Electronics Engineering (ICEEE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/iceee55327.2022.9772569","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Enhancing Tourism Experiences Via Mobile Augmented Reality by Superimposing Virtual Information on Artefacts
These interactive, attentive, and adaptable technologies that give visitors relevant services and information at any time and from any location in the actual world were something that can only be regarded as a view of the future, some place unattainable but present. The introduction of new technology has resulted in a paradigm change in display. It is the result of the convergence of modern smart mobile devices, contextual awareness, and augmented reality, which may enhance visitors' experiences and give them the sense of having accomplished something more. The introduction of new technology has resulted in a paradigm change in display. It is the result of the convergence of modern smart mobile devices, contextual awareness, and augmented reality, which may enhance visitors' experiences and give them the sense of having accomplished something more. The study on Enhancing Tourism Experiences via Mobile Augmented Reality by Superimposing Virtual Information on Artefacts (MARVIA) aims to enhance the user's experience aside from giving the user additional value when visiting the museum. A tracker or a marker that will be the trigger is the artefacts on the museum itself. The application will use the superimposition-based technique in augmented reality. It will superimpose several parts of the artefacts and overlay them with augmented objects, creating an augmented reality environment. This study focuses on augmented reality as it can be used without additional hardware that might incur more cost. It only needs a piece of software technology and a device that can be used alongside the software. Whilst virtual reality requires additional items and hardware such as goggles, and not only that, with the usage of different hardware, it will limit the movement of the tourists and thus will decrease the value of the tourist that comes to the museum.