通过在文物上叠加虚拟信息,利用移动增强现实技术提升旅游体验

N. Ariffin, Zan Azma Nasrudin, Ahmad Rusydi Harith Mohd Khair
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引用次数: 1

摘要

这些互动、贴心、适应性强的技术可以让游客随时随地在现实世界中获得相关的服务和信息,而这一切只能被视为未来的景象,某个遥不可及但却存在的地方。新技术的引入导致了展示模式的改变。它是现代智能移动设备、情境感知和增强现实技术融合的结果,可以增强游客的体验,让他们感觉完成了更多的事情。新技术的引入导致了展示模式的改变。它是现代智能移动设备、情境感知和增强现实技术融合的结果,可以增强游客的体验,让他们感觉完成了更多的事情。通过在文物上叠加虚拟信息来增强旅游体验的移动增强现实技术(MARVIA)研究旨在增强用户的体验,让用户在参观博物馆时获得额外的价值。作为触发器的跟踪器或标记就是博物馆本身的文物。该应用程序将使用基于叠加的增强现实技术。它将叠加文物的几个部分,并与增强对象叠加在一起,创建一个增强现实环境。本研究的重点是增强现实技术,因为它无需额外硬件即可使用,而额外硬件可能会增加成本。它只需要一个软件技术和一个可与软件同时使用的设备。而虚拟现实需要额外的物品和硬件,如护目镜,不仅如此,使用不同的硬件会限制游客的行动,从而降低游客来到博物馆的价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enhancing Tourism Experiences Via Mobile Augmented Reality by Superimposing Virtual Information on Artefacts
These interactive, attentive, and adaptable technologies that give visitors relevant services and information at any time and from any location in the actual world were something that can only be regarded as a view of the future, some place unattainable but present. The introduction of new technology has resulted in a paradigm change in display. It is the result of the convergence of modern smart mobile devices, contextual awareness, and augmented reality, which may enhance visitors' experiences and give them the sense of having accomplished something more. The introduction of new technology has resulted in a paradigm change in display. It is the result of the convergence of modern smart mobile devices, contextual awareness, and augmented reality, which may enhance visitors' experiences and give them the sense of having accomplished something more. The study on Enhancing Tourism Experiences via Mobile Augmented Reality by Superimposing Virtual Information on Artefacts (MARVIA) aims to enhance the user's experience aside from giving the user additional value when visiting the museum. A tracker or a marker that will be the trigger is the artefacts on the museum itself. The application will use the superimposition-based technique in augmented reality. It will superimpose several parts of the artefacts and overlay them with augmented objects, creating an augmented reality environment. This study focuses on augmented reality as it can be used without additional hardware that might incur more cost. It only needs a piece of software technology and a device that can be used alongside the software. Whilst virtual reality requires additional items and hardware such as goggles, and not only that, with the usage of different hardware, it will limit the movement of the tourists and thus will decrease the value of the tourist that comes to the museum.
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