填字游戏媒介在化学物质头数模型学习中的应用

Tri Wahyuni
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引用次数: 0

摘要

本课堂行动研究旨在透过填字游戏,以数字头一起(NHT)的学习模式,提高SMK X班学生在化学主题上的技术能力学习。研究结果是第一周期的前测60和后测65,而第二周期的前测70和后测94。第一阶段表现教师中有59%为中等,第二阶段表现教师中有100%为高。行为改变的学生在周期1中有50%被归类为低学生活动,周期2中80%被归类为高学生行为改变。学生精神学习周期1的活动度53%被分类为足够,周期2的活动度85%被分类为高。面试周期I和II的结果都有变化,越好是因为同学们对媒体填字游戏感到非常开心和热情。基于最小穷竭性标准(KKM)测评,在NHT型学习模式下,填字游戏媒介在元素化学学习中的应用影响了学生在完整类别上的学习成果。基于这些结果,我们得出结论:应用NHT学习模式的填字游戏媒介可以提高SMKN 1 (Cerme Gresik) 2017-2018学年X班学生的学习兴趣和学习成绩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
IMPLEMENTATION OF CROSSWORD PUZZLE MEDIA IN LEARNING CHEMICAL WITH NUMBERED HEADS TOGETHER MODEL (NHT)
This classroom action research aims to improve learning on the competence of the technique of electrical installationstudents SMK class X on the topic of chemistry through the learning Numbered Heads Together (NHT)model using crossword puzzles. The findingsstudy are the results cycle I pre-test 60 and post-test 65 while in  cycle II pre-test of 70 and post-test 94. Performance teachers in cycle 1 is 59% moderate category and cycle II is 100% high category. Behavior change students in cycle I is 50% categorized as low student activity and cycle II 80% is categorized high student behavior change. The activity of the student spirit learning cycle I 53% is categorized enough and cycle II 85% is categorized as high. The results of the interview cycle I and II there are changes that the better because students feel very happy and enthusiasm with media crossword puzzles. Based on the Minimum Exhaustiveness Criterion (KKM) review, the application crossword media on elemental chemistry learning with NHT type learning model influences students learning outcomes in the complete category. Based on these results, it was concluded that. The application crossword media with learning model NHT can increase learning interest and learning achievement of class X TITL-1 students at SMKN 1 Cerme Gresik year 2017-2018. 
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