计算全息中的波场绘制:基于多边形的全视差高清CGHs方法

K. Matsushima
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引用次数: 7

摘要

提出了计算全息中的波场绘制技术。这些基于多边形的技术是为创建高清CGHs而开发的。创建的全息图重建了闭塞场景的真正精细3D图像,由于运动视差而产生强烈的深度感。这些计算全息图可以作为艺术品来欣赏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Wave-Field Rendering in Computational Holography: The Polygon-Based Method for Full-Parallax High-Definition CGHs
Techniques of wave-field rendering in computational holography are proposed. These polygon-based techniques are developed for the creation of high-definition CGHs. The holograms created, reconstruct a true fine 3D image of occluded scenes, which creates a strong sensation of depth due to motion parallax. These computational holograms can be appreciated as works of art.
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