用启发式和观察测验评价自闭症儿童的数字游戏

Adhonay Júnior Silva, Tiza Verciano Romeiro, C. Nobre
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引用次数: 4

摘要

自闭症是一种神经系统疾病,其特征是社交互动、语言和非语言交流的障碍,以及限制和重复的行为,可以根据每种情况采用专门的治疗方法。随着电子游戏的使用,这些治疗方法变得更加自信,随着时间的推移,这种疾病的影响被降到最低。考虑到游戏在这种背景下的潜力,这项工作提出了有助于开发和评估这些游戏的启发式方法。这些启发式倾向于在开发阶段使创作更加自信,从而创造更好的用户体验。此外,还对Aiello和TEO-Autism游戏进行了与自闭症用户的互动和观察测试。结果表明人们对所评估的游戏有很好的接受度,并强化了之前提出的启发式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of digital games for autistic children using heuristics and observation tests
Autism is a neurological disorder characterized by the impairment of social interaction, verbal and nonverbal communication, and restricted and repetitive behavior, which can be treated with specialized therapies, according to each case. With the use of digital games, making these therapies more assertive, the disorder's effects are minimized over time. Considering the game's potential in this context, this work raised heuristics that can assist in the development and evaluation of these games. These heuristics tend to make the creation more assertive in the development stages, creating a better user experience. Besides, Aiello and TEO-Autism games were evaluated for tests of interaction and observation with autistic users. The results point to a good acceptance of the games evaluated and reinforce the heuristics previously raised.
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