低成本的基层教育学习环境

Neha Tuli, S. Gargrish, A. Mantri
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引用次数: 2

摘要

扫盲被认为是发展中地区最大的挑战之一。由于缺乏技术或师资方面的教育资源,为在城市贫民窟低收入学校学习的儿童提供普及教育是一项巨大的挑战。游戏设计师、研究人员和教育工作者可以探索娱乐游戏并添加教育内容,使其更具目的性和趣味性。这类游戏被称为严肃游戏。我们的研究重点是调查严肃教育游戏(SEGs)在农村地区学校部署后对儿童的影响。我们为10年级的学生开发了8-10个游戏,这些游戏可以在传统的师生课堂学习中使用。在本文中,我们通过收集和分析定性和定量数据,对一组学生(在玩游戏之前和之后)的一款游戏的部署和结果进行了研究。调查显示,学生们认为游戏具有互动性、逻辑性、易理解性,用户界面有效易懂,对他们的学习成绩有积极的影响。此外,研究结果表明,在少数民族教育机构中,严肃游戏可以有效地与传统教学方法结合使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Low-cost learning environment for grass-root education
Literacy is identified as one of the biggest challenge of developing regions. Providing universal education to the children who study in low-income schools in urban slums is a great challenge due to lack of educational resources in terms of technology or faculty. Game designers, researchers and educators can explore the entertainment games and add educational content making them more purposeful and beneficial to play. Such games are termed as Serious Games. Our research focus is on investigating the impact of Serious Educational Games (SEGs) on children after its deployment in schools of rural areas. We developed 8–10 games for Class-10 students, which can be used in schools along with the traditional student-teacher classroom learning. In this paper, we examined the deployment and outcome of one of our games on a group (before and after playing game) of students by collecting and analyzing Qualitative and Quantitative data. Survey showed that the students found the game interactive, logical, easy to understand with effective and easy to understand user interface, having positive effect on their performance. Moreover, findings showed that Serious Games could be effectively used along with traditional teaching methods in minority educational institutions.
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