消费者对跨现实系统的采用

J. Lifton
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引用次数: 2

摘要

跨现实系统将无处不在计算的传感器和执行器网络与虚拟世界的社交和创意空间结合在一起。尽管无处不在的计算和虚拟世界的优势互补,但它们的主要弱点是相同的:在技术完全开发和部署之前,它们的全部效用是无法实现的,但是没有人希望开发和部署技术而不从即时效用中获益。本文认为,这个经典的“先有鸡还是先有蛋”的问题将随着消费者期望的演变而断断续续地被克服。本文提供了跨现实市场的第一手概况和成功与失败的例子,并对未来的研究方向提出了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Consumer Adoption of Cross Reality Systems
Cross reality systems bring together the sensor and actuator networks of ubiquitous computing with the social and creative spaces of virtual worlds. Although the strengths of ubiquitous computing and virtual worlds complement each other, their primary weaknesses are the same: their full utility isn’t realized until the technology is fully developed and deployed, but nobody wants to develop and deploy the technology without benefitting from immediate utility. This paper argues that this classic “chicken and egg” problem will be overcome in fits and starts as consumer expectations evolve. The paper provides a firsthand overview and examples of successes and failures in the cross reality market and offers suggestions for future research directions.
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