鬼:鬼故事作家

A. Guarneri, L. Ripamonti, F. Tissoni, M. Trubian, D. Maggiorini, Davide Gadia
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引用次数: 10

摘要

通常情况下,开发电子游戏的小型独立工作室会被迫要求游戏或关卡设计师为他们的产品编写故事。不幸的是,游戏写作需要的技能与游戏设计不同。此外,目前还缺乏专门用于帮助非作家(学习如何)为电子游戏等互动媒体创造引人入胜的故事情节的互动工具。我们的目标是设计、执行和测试一个嵌入游戏引擎的工具,以帮助非作家创造故事(电子游戏)。我们的解决方案是在领域专家的帮助下设计的,它并不生成内容,而是交互式地帮助用户为故事创造一个坚实的叙事结构,以避免陷入平庸或创造无聊的、重复的故事。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GHOST: a GHOst STory-writer
Often, small independent studios developing video games are forced to ask game or level designers to write stories for their products. Unfortunately, game writing requires a different set of skills than game design. Moreover, there is a shortage of interactive tools devoted to help non-writers to (learn how to) create compelling storylines for interactive media like video games. Our goal has been to design, implement and test a tool embedded into a game engine to help non-writers to create stories (for video games). Our solution, designed with the help of domain-experts, does not generate contents, but interactively helps the user to produce a solid narrative structure for a story, to avoid falling into banality or creating boring, repetitive tales.
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