{"title":"基于触觉交互的坦克射击技能双模训练系统","authors":"Keke Lu, Guanyang Liu, Yuru Zhang, Weidong Guo, Moyuan Zhou","doi":"10.1109/ICMA.2010.5588998","DOIUrl":null,"url":null,"abstract":"A study on tank gunnery motor skill training is introduced in this paper. We developed a two-mode system used for teaching and training. In the haptic guidance mode, the trainee is passive and experiences position playback of the expert's motion with a proportional-derivation (PD) controller. In the path constraining mode, the trainee operates the haptic device actively, and the aiming point in the virtual environment is constrained on the desired path. A new haptic rendering algorithm is introduced in this mode. An experiment for record-play motion of drawing a virtual sine path and path constraining with drawing an envelope path is designed. Results indicate that the haptic rendering algorithm in the two-mode training system is stable.","PeriodicalId":145608,"journal":{"name":"2010 IEEE International Conference on Mechatronics and Automation","volume":"65 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Two-mode system for tank gunnery skill training based on haptic interaction\",\"authors\":\"Keke Lu, Guanyang Liu, Yuru Zhang, Weidong Guo, Moyuan Zhou\",\"doi\":\"10.1109/ICMA.2010.5588998\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A study on tank gunnery motor skill training is introduced in this paper. We developed a two-mode system used for teaching and training. In the haptic guidance mode, the trainee is passive and experiences position playback of the expert's motion with a proportional-derivation (PD) controller. In the path constraining mode, the trainee operates the haptic device actively, and the aiming point in the virtual environment is constrained on the desired path. A new haptic rendering algorithm is introduced in this mode. An experiment for record-play motion of drawing a virtual sine path and path constraining with drawing an envelope path is designed. Results indicate that the haptic rendering algorithm in the two-mode training system is stable.\",\"PeriodicalId\":145608,\"journal\":{\"name\":\"2010 IEEE International Conference on Mechatronics and Automation\",\"volume\":\"65 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-10-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 IEEE International Conference on Mechatronics and Automation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICMA.2010.5588998\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE International Conference on Mechatronics and Automation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICMA.2010.5588998","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Two-mode system for tank gunnery skill training based on haptic interaction
A study on tank gunnery motor skill training is introduced in this paper. We developed a two-mode system used for teaching and training. In the haptic guidance mode, the trainee is passive and experiences position playback of the expert's motion with a proportional-derivation (PD) controller. In the path constraining mode, the trainee operates the haptic device actively, and the aiming point in the virtual environment is constrained on the desired path. A new haptic rendering algorithm is introduced in this mode. An experiment for record-play motion of drawing a virtual sine path and path constraining with drawing an envelope path is designed. Results indicate that the haptic rendering algorithm in the two-mode training system is stable.