模拟游戏中的多世界空间决策:概念和架构

M. Fumarola, A. Verbraeck
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引用次数: 5

摘要

在本文中,我们通过引入多重世界的概念,展示了在模拟游戏中使用“假设”分析来进行空间决策。我们期望游戏中的“假设”分析能够使受训者获得更可靠的结果,这被定义为在不同场景下实现所需目标的能力。场景被定义为多重世界中的外生变量。我们可以通过将给定世界分割成多个世界并对这些新世界进行模拟来评估特定世界的可行性决策。这种评估是通过a)比较每个世界所代表的替代方案和b)通过选择特定的时间瞬间来探索每个世界的时间轴来完成的。通过多个世界和时间的导航应该为用户提供针对特定问题制定可靠答案的可能性。我们将为模拟游戏呈现一个可行的架构和4种不同的游戏模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multiple worlds in simulation games for spatial decision making: Concept and architecture
In this paper we present the use of ¿what-if¿-analysis in simulation games for spatial decision making by introducing the concept of multiple worlds. We expect that ¿what-if¿-analysis in games enables the trainees to achieve more robust results, which is defined as the ability to achieve the required goals given different scenarios. Scenarios are defined as exogenous variables on the multiple worlds. Viable decisions for a particular world are assessed by splitting the given world into multiple ones and running simulations for these new worlds. This assessment is performed by a) comparing the alternatives represented by each world and b) exploring the timeline of each world by selecting specific time instants. The navigation both through multiple worlds and through time should provide the users the possibility to formulate a robust answer for the specified problem. We will present a viable architecture and 4 distinct modes of game-play for the simulation game.
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