利用CTML模型开发刺激装置的评价与实现

M. Rahmat, S. Maaruf
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引用次数: 1

摘要

本研究旨在确定在马来西亚高等艺术教育的绘画研究科目的教学中,以补充和替代室外学习和室内学习方法实施绘画研究方法刺激室课件的可能性和机会。因此,本研究的目的是开发一套刺激室绘图学习课件,作为该学科的可选教学辅助工具。本课件和方法将综合运用信息通信技术在视觉艺术教育领域。这项研究是通过利用由三(3)个阶段组成的设计开发研究(DDR)进行的。第一阶段:需求分析;第二阶段:设计和发展;第三阶段:实施和评估。然而,为了本文的目的,研究人员将只讨论阶段3,即实施和评估阶段。数据是通过可用性测试表格收集的,该表格已交给三(3)位不同领域的专家;一(1)位摄像专家,一(1)位界面设计专家,一(1)位平面设计专家。邀请这三位专家的目的是对刺激室的绘画学习课件进行评价和反馈。前测和后测由8名艺术与设计专业的学生进行,他们都接受了开放式问卷的绘画研究课题。这些反馈将由绘图研究的两名专家进行评估和评估。基于这些发现,刺激方法和课件的开发是相关的,并且有可能在马来西亚的高等艺术教育中实施。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Evaluation and Implementation on the Development of Stimulation Setting using CTML Model
This research aimed to identify the possibility and opportunity to implement the stimulation room courseware for drawing studies method in additional and substitute for the outdoor learning and indoor learning method in the teaching and learning of Drawing Studies subject in tertiary level of art education in Malaysia. Thus, this research is conducted in order to develop the stimulation room courseware for drawing studies that will be an optional teaching aid for the subject. This courseware and method will be an integrated use of ICT in the Visual Art Education field. This research was conducted by utilising the design development research (DDR) that consisted of three (3) phases. Phase 1: Needs Analysis, Phase 2: Design and Development and Phase 3: Implementation and Evaluation. However, for the purposed of this article, the researchers will only discuss Phase 3, that is the Implementation and Evaluation phase. The data was collected by the usability test form that has been given to three (3) experts in different fields; one (1) expert on videography, one (1) expert on interface design and one (1) expert on graphic design. The purpose of having this three (3) experts was to evaluate and provide feedbacks on the stimulation room courseware for drawing studies. Pre-test and post-test were carried out by eight (8) students of Art and Design that have undergone the subject of Drawing Studies using open-ended questionnaire. The feedbacks were then subjected to evaluation and assessment by two (2) experts in Drawing Studies. Based on the findings, the development of the stimulation method and the courseware is relevant and has possibilities for implementation in tertiary level art education in Malaysia.
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