{"title":"从人性角度分析数字游戏中的趣味信念","authors":"M. Normal, Khalil MdNor, B. Ishak","doi":"10.1109/ISTMET.2014.6936534","DOIUrl":null,"url":null,"abstract":"Information and communication technologies are surfacing in every facet of contemporary human life. Development of gaming technologies is closely knitted with human practices and social innovations. Human society has been playing games to socialize and to gain satisfaction leading to a change in the interaction. Gamification has been used successfully to increase user engagement. The concept of fun in gamification is a major belief that is closely linked to human nature. However, there is an absence of understanding regarding the relationship between engagement in fun beliefs and human behavior. Therefore, the current study aims to fill in the conceptual gap by reporting the systematic review of recent literature addressing the different perspective on the experiences and impacts of playing games. It also examines the human behavior from cultural and social standpoint with regards to the beliefs. This review may challenge ethics, meaning and role of human values in our welfare. The understanding of the topic concepts is identified along with the essential outcomes analyzed using meta-analysis.","PeriodicalId":364834,"journal":{"name":"2014 International Symposium on Technology Management and Emerging Technologies","volume":"37 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Fun beliefs in digital games from the perspective of human nature: A systematic review\",\"authors\":\"M. Normal, Khalil MdNor, B. Ishak\",\"doi\":\"10.1109/ISTMET.2014.6936534\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Information and communication technologies are surfacing in every facet of contemporary human life. Development of gaming technologies is closely knitted with human practices and social innovations. Human society has been playing games to socialize and to gain satisfaction leading to a change in the interaction. Gamification has been used successfully to increase user engagement. The concept of fun in gamification is a major belief that is closely linked to human nature. However, there is an absence of understanding regarding the relationship between engagement in fun beliefs and human behavior. Therefore, the current study aims to fill in the conceptual gap by reporting the systematic review of recent literature addressing the different perspective on the experiences and impacts of playing games. It also examines the human behavior from cultural and social standpoint with regards to the beliefs. This review may challenge ethics, meaning and role of human values in our welfare. The understanding of the topic concepts is identified along with the essential outcomes analyzed using meta-analysis.\",\"PeriodicalId\":364834,\"journal\":{\"name\":\"2014 International Symposium on Technology Management and Emerging Technologies\",\"volume\":\"37 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-05-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 International Symposium on Technology Management and Emerging Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISTMET.2014.6936534\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 International Symposium on Technology Management and Emerging Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISTMET.2014.6936534","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Fun beliefs in digital games from the perspective of human nature: A systematic review
Information and communication technologies are surfacing in every facet of contemporary human life. Development of gaming technologies is closely knitted with human practices and social innovations. Human society has been playing games to socialize and to gain satisfaction leading to a change in the interaction. Gamification has been used successfully to increase user engagement. The concept of fun in gamification is a major belief that is closely linked to human nature. However, there is an absence of understanding regarding the relationship between engagement in fun beliefs and human behavior. Therefore, the current study aims to fill in the conceptual gap by reporting the systematic review of recent literature addressing the different perspective on the experiences and impacts of playing games. It also examines the human behavior from cultural and social standpoint with regards to the beliefs. This review may challenge ethics, meaning and role of human values in our welfare. The understanding of the topic concepts is identified along with the essential outcomes analyzed using meta-analysis.