Nicholas David Bowman
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引用次数: 0

摘要

从20世纪60年代初的发展到今天的全球知名度,电子游戏已经成为娱乐文化中越来越普遍的特征。同样,电子游戏及其对玩家的假想和实际影响在公共话语和学术研究中占据突出地位。然而,国际学术机构在很大程度上忽略了拉丁美洲在电子游戏方面的经验,尽管该地区的游戏文化持续发展,在某些情况下,其游戏率超过了学术研究中更常见的地区(如美国)。这篇文章提出了一个广泛的学术呼吁,直接参与拉丁美洲玩家和游戏文化,作为推动媒体传播研究走向真实和有意义的全球参与的更大努力的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Replicación y Extensão:
From their development in the early 1960s to their global prominence today, video games are an increasingly  ubiquitous feature of entertainment culture. Likewise, video games and their supposed and actual effects on players feature prominently in public discourse and academic  research. However, international scholarly outlets have largely omitted the Latin American experience with video games, despite the region’s sustained and growing gaming culture—in some cases, with gameplay rates that outpace regions that are more commonly featured in scholarship (such as the United States). This essay presents as a broad call for scholarship that directly engages with Latin American gamers and gaming culture, as part of larger efforts to move media communication research towards authentic and meaningful global engagement.
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