猜谜游戏对小学学生口语能力的影响

Marcilia Dorotea Uba
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From the research study, the researcher  \nwas able to find the difference between the experimental class and the control class. It is  \nknown from the average score of presenting data that has been calculated in SPSS version 20  \nthat the experimental class score has increased from 66,50 in the pre-test to 83,38 in the posttest because after being given the guessing game treatment. While the pre-test value of the  \ncontrol class was 64,75 and the post-test value was 80,25 because the researcher did not do  \nany treatment to it. The T-score obtained from the post-test results between the experimental  \nclass and the control class is 0,66485922888. This shows that the t-score is > 0,05. From the  \ndata presented, it can be concluded that there is an effect of using guessing games on  \nstudents' speaking ability in eighth grade students of SMP Kertanegara Malang in the  \n2021/2022 academic year.  \n \nKeywords: Guessing Game, Students’ Speaking Ability,QuantitativeSpeaking is one of the English skills that must be mastered by English learners. There are so many ways to hone students’ speaking ability at eighth grade students in SMP Kertanegara Malang in the academic year 2021/2022. One of that ways is using guessing game while speaking class. This research is aimed to know and to find out if the use of guessing game gives effect or not on students’ speaking ability at eighth grade students of SMP Kertanegara Malang in the academic year 2021/2022. The researcher used quantitative-experimental research, which the researcher used two classes for studied, the experimental class and the control class. The use of guessing game only given to the experimental class, and the control class taught without any methods or any treatment. From the research study, the researcher was able to find the difference between the experimental class and the control class. It is known from the average score of presenting data that has been calculated in SPSS version 20 that the experimental class score has increased from 66,50 in the pre-test to 83,38 in the posttest because after being given the guessing game treatment. While the pre-test value of the control class was 64,75 and the post-test value was 80,25 because the researcher did not do any treatment to it. The T-score obtained from the post-test results between the experimental class and the control class is 0,66485922888. This shows that the t-score is > 0,05. 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引用次数: 0

摘要

口语是英语学习者必须掌握的英语技能之一。在2021/2022学年,我们有很多方法来提高八年级学生的口语能力。其中一种方法是在口语课上玩猜谜游戏。本研究的目的是了解和发现在2021/2022学年,猜谜游戏的使用是否会对学校八年级学生的口语能力产生影响。研究者采用了定量实验研究的方法,研究者采用了实验班和控制班两个班级进行研究。猜谜游戏的使用只给予实验班,而对照组的教学没有任何方法或任何治疗。从研究性学习中,研究者能够发现实验班和控制班的区别。通过SPSS version 20计算的呈现数据平均分可知,实验班的成绩由于经过了猜谜游戏的处理,从前测的66,50分增加到了后测的83,38分。而对照组的前测值为64,75,后测值为80,25,因为研究者没有对其进行任何处理。实验班与对照班后验结果的t得分为0,66485922888。这表明t-score是b>,0,05。根据所提供的数据,可以得出结论,在2021/2022学年,使用猜谜游戏对小学八年级学生的口语能力有影响。关键词:猜谜游戏;学生口语能力;定量口语是英语学习者必须掌握的英语技能之一。在2021/2022学年,我们有很多方法来提高八年级学生的口语能力。其中一种方法是在口语课上玩猜谜游戏。本研究的目的是了解和发现在2021/2022学年,猜谜游戏的使用是否会对学校八年级学生的口语能力产生影响。研究者采用了定量实验研究的方法,研究者采用了实验班和控制班两个班级进行研究。猜谜游戏的使用只给予实验班,而对照组的教学没有任何方法或任何治疗。从研究性学习中,研究者能够发现实验班和控制班的区别。通过SPSS version 20计算的呈现数据平均分可知,实验班的成绩由于经过了猜谜游戏的处理,从前测的66,50分增加到了后测的83,38分。而对照组的前测值为64,75,后测值为80,25,因为研究者没有对其进行任何处理。实验班与对照班后验结果的t得分为0,66485922888。这表明t-score是b>,0,05。根据所提供的数据,可以得出结论,在2021/2022学年,使用猜谜游戏对小学八年级学生的口语能力有影响。关键词:猜谜游戏,学生口语能力,定量
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The The Effect Of Using A Guessing Game On Students'Speaking Ability at SMP Kertanegara Malang
Speaking is one of the English skills that must be mastered by English learners. There are so  many ways to hone students’ speaking ability at eighth grade students in SMP Kertanegara  Malang in the academic year 2021/2022. One of that ways is using guessing game while  speaking class. This research is aimed to know and to find out if the use of guessing game  gives effect or not on students’ speaking ability at eighth grade students of SMP Kertanegara  Malang in the academic year 2021/2022. The researcher used quantitative-experimental  research, which the researcher used two classes for studied, the experimental class and the  control class. The use of guessing game only given to the experimental class, and the control  class taught without any methods or any treatment. From the research study, the researcher  was able to find the difference between the experimental class and the control class. It is  known from the average score of presenting data that has been calculated in SPSS version 20  that the experimental class score has increased from 66,50 in the pre-test to 83,38 in the posttest because after being given the guessing game treatment. While the pre-test value of the  control class was 64,75 and the post-test value was 80,25 because the researcher did not do  any treatment to it. The T-score obtained from the post-test results between the experimental  class and the control class is 0,66485922888. This shows that the t-score is > 0,05. From the  data presented, it can be concluded that there is an effect of using guessing games on  students' speaking ability in eighth grade students of SMP Kertanegara Malang in the  2021/2022 academic year.  Keywords: Guessing Game, Students’ Speaking Ability,QuantitativeSpeaking is one of the English skills that must be mastered by English learners. There are so many ways to hone students’ speaking ability at eighth grade students in SMP Kertanegara Malang in the academic year 2021/2022. One of that ways is using guessing game while speaking class. This research is aimed to know and to find out if the use of guessing game gives effect or not on students’ speaking ability at eighth grade students of SMP Kertanegara Malang in the academic year 2021/2022. The researcher used quantitative-experimental research, which the researcher used two classes for studied, the experimental class and the control class. The use of guessing game only given to the experimental class, and the control class taught without any methods or any treatment. From the research study, the researcher was able to find the difference between the experimental class and the control class. It is known from the average score of presenting data that has been calculated in SPSS version 20 that the experimental class score has increased from 66,50 in the pre-test to 83,38 in the posttest because after being given the guessing game treatment. While the pre-test value of the control class was 64,75 and the post-test value was 80,25 because the researcher did not do any treatment to it. The T-score obtained from the post-test results between the experimental class and the control class is 0,66485922888. This shows that the t-score is > 0,05. From the data presented, it can be concluded that there is an effect of using guessing games on students' speaking ability in eighth grade students of SMP Kertanegara Malang in the 2021/2022 academic year. Keywords: Guessing Game, Students’ Speaking Ability,Quantitative    
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