触摸和交叉路由器

Kaoru Kawamura, Tatsuya Shindo, Toshiyuki Shibuya, Hideki Miwatari, Yoshie Ohki
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引用次数: 15

摘要

提出了一种新的通用路由算法。每个网络的路由都是为了最小化由惩罚加权和定义的代价函数。违反设计规则的两种类型,接触和交叉,是影响成本函数的因素。使用这些违规使得算法即使在路由问题有必须同时考虑的网时也能100%完成。这种类型的问题不能完全由传统的撕裂路由器路由。该算法在新开发的大规模并行计算机上实现。在Burstein难题开关箱问题和几个小型印刷电路板上的实验结果表明,该算法与人类专家设计一样强大。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Touch and cross router
A novel general routing algorithm is presented. Each net is routed to minimize the cost function defined by a weighted sum of penalties. Two types of design rule violations, touches and crosses, are factors of the cost function. Using these violations enables the algorithm to achieve 100% completion even when routing problems have nets which must be considered simultaneously. This type of problem could not be routed completely by conventional rip-up routers. The algorithm was implemented on a newly developed massively parallel computer. Experimental results on Burstein's difficult switch box problem and several small printed circuit boards show that the algorithm is as powerful as a human expert designer.<>
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