{"title":"评估不同背景的大学初学者的编程教育方法","authors":"Hong Liu, Chen Zhong","doi":"10.1145/3290511.3290577","DOIUrl":null,"url":null,"abstract":"In this paper, we examine the impact of Lego Mindstorms EV3 as a programming learning resource for undergraduate students with different backgrounds. One of the objectives of programming is to improve learners' problem-solving and critical thinking skills. Active class participation is a crucial part of improving programming learning outcomes. This study aims to expose undergraduate students from different disciplines to a series of programming projects and competitions based on Lego go Mindstorms EV3 and examines if these experiences increase their interest in programming. Our analysis results show that these activities can inspire students from various backgrounds to become more interested in programming learning and have a significant impact on quality of programming education.","PeriodicalId":446455,"journal":{"name":"International Conference on Education Technology and Computer","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Assessing programming education approaches for college beginners with different backgrounds\",\"authors\":\"Hong Liu, Chen Zhong\",\"doi\":\"10.1145/3290511.3290577\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we examine the impact of Lego Mindstorms EV3 as a programming learning resource for undergraduate students with different backgrounds. One of the objectives of programming is to improve learners' problem-solving and critical thinking skills. Active class participation is a crucial part of improving programming learning outcomes. This study aims to expose undergraduate students from different disciplines to a series of programming projects and competitions based on Lego go Mindstorms EV3 and examines if these experiences increase their interest in programming. Our analysis results show that these activities can inspire students from various backgrounds to become more interested in programming learning and have a significant impact on quality of programming education.\",\"PeriodicalId\":446455,\"journal\":{\"name\":\"International Conference on Education Technology and Computer\",\"volume\":\"3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Education Technology and Computer\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3290511.3290577\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Education Technology and Computer","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3290511.3290577","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
摘要
在本文中,我们研究了乐高头脑风暴EV3作为编程学习资源对不同背景的本科生的影响。编程的目标之一是提高学习者解决问题和批判性思维的能力。积极的课堂参与是提高编程学习成果的关键部分。本研究旨在让来自不同学科的本科生参与一系列基于Lego go Mindstorms EV3的编程项目和比赛,并研究这些经历是否会增加他们对编程的兴趣。我们的分析结果表明,这些活动可以激发来自不同背景的学生对编程学习更感兴趣,并对编程教育的质量产生重大影响。
Assessing programming education approaches for college beginners with different backgrounds
In this paper, we examine the impact of Lego Mindstorms EV3 as a programming learning resource for undergraduate students with different backgrounds. One of the objectives of programming is to improve learners' problem-solving and critical thinking skills. Active class participation is a crucial part of improving programming learning outcomes. This study aims to expose undergraduate students from different disciplines to a series of programming projects and competitions based on Lego go Mindstorms EV3 and examines if these experiences increase their interest in programming. Our analysis results show that these activities can inspire students from various backgrounds to become more interested in programming learning and have a significant impact on quality of programming education.