一种通用超计算机抗混叠并行扫描转换算法

E. Fiume, A. Fournier, L. Rudolph
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引用次数: 88

摘要

常用的加速扫描转换的方法通常采用并行处理。最近,人们提出了几种特殊用途的并行体系结构。我们提出了一种替代方案:通用超计算机,一个具有许多自主处理元素的并行处理器和共享内存。该架构的“串行语义/并行执行”特性在扫描转换算法的制定中得到了利用。隐藏的表面被删除使用单个扫描线,z缓冲区算法。针对精确抗混叠速度较慢的特点,提出了一种新的并行抗混叠算法,该算法使用查找表来近似边缘的亚像素覆盖率。像素的最终强度是最近边缘的强度贡献、“丢失”边缘的强度贡献和背景的强度贡献的加权和。该算法快速准确,即使在串行环境中也具有吸引力,并且避免了动画序列中常见的一些伪影。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A parallel scan conversion algorithm with anti-aliasing for a general-purpose ultracomputer
Popular approaches to speeding up scan conversion often employ parallel processing. Recently, several special-purpose parallel architectures have been suggested. We propose an alternative to these systems: the general-purpose ultracomputer, a parallel processor with many autonomous processing elements and a shared memory. The “serial semantics/parallel execution” feature of this architecture is exploited in the formulation of a scan conversion algorithm. Hidden surfaces are removed using a single scanline, z-buffer algorithm. Since exact anti-aliasing is inherently slow, a novel parallel anti-aliasing algorithm is presented in which subpixel coverage by edges is approximated using a look-up table. The ultimate intensity of a pixel is the weighted sum of the intensity contribution of the closest edge, that of the “losing” edges, and that of the background. The algorithm is fast and accurate, it is attractive even in a serial environment, and it avoids several artifacts that commonly occur in animated sequences.
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