Groovy作业:虚拟现实之旅:计算机图形学和交互性的跨学科作业

Nick Jushchyshyn, R. Lloyd, Erik Sundquist
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引用次数: 1

摘要

在这个Groovy作业中,我们提出了一个VR骑行作业,要求学生创建一个与主题骑行相结合的完全交互式VR计算机图形体验。对于这项任务,ride是一种完全支持用户体重的设备,利用用户的身体运动作为计算机交互的主要输入,并提供与VR体验相关的触觉反馈。该作业旨在激发和激发创造性思维,并与传统上专注于计算机图形学和交互的课程范围之外的教师和学生进行跨学科合作。作业可以很容易地扩展,如果需要的话,可以利用完全现有的、发现的或购买的平台(运动设备,如划船机或固定自行车)与小团体的学生一起使用。在展示的例子中,来自电气工程、机械工程、工业设计、游戏设计、虚拟现实与沉浸式媒体、动画与视觉特效和游戏设计专业的学生合作,使用主要是发现或回收的组件,构建了一个定制的、人力驱动的“虚拟现实循环”游乐设施,并集成了为游乐设施开发的原始虚拟现实体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Groovy assignment: the VR ride: a cross disciplinary assignment in computer graphics and interactivity
In this Groovy Assignment submission, we present a VR Ride assignment that challenges students to create a fully interactive VR computer graphics experience integrated with a themed ride. For this assignment, a ride is an apparatus that fully supports the users weight, utilizes the user's body motions as a primary input for computer interactivity, and provides haptic feedback relevant to the VR experience. The assignment is designed to inspire and motivate creative thinking and cross disciplinary collaboration with faculty and students from outside the scope of those traditionally involved in programs focused on computer graphics and interaction. The assignment can be easily scaled, by utilizing wholly existing, found or purchased platforms (exercise equipment such as a rowing machine or stationary bike) for use with small groups of students if desired. In the example presented, students from Electrical Engineering, Mechanical Engineering, Industrial Design, Game Design, VR & Immersive Media, Animation & VFX and Game Design programs collaborated using primarily found or recycled components to build a bespoke, human powered "VR Cycle" ride, integrated with original VR experiences developed for the ride.
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