O2render:用于跨各种gpu或cpu移植的OpenCL-to-Renderscript转换器

Cheng-yan Yang, Yi-jui Wu, S. Liao
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引用次数: 10

摘要

超过5亿的Android设备是世界上最具影响力的实时、交互式、开源的多媒体系统。Google从2011年开始在Android版本中引入了Renderscript语言和运行时。Renderscript提供了性能和可移植性,同时又不失可用性。然而,用现有的计算语言(如OpenCL)编写的软件很难重用。因此,我们开发了O2render系统,使OpenCL程序能够在Android设备上运行。我们分析了OpenCL和Renderscript之间的基本区别,并介绍了我们使用低级虚拟机(LLVM)设计的它们之间的转换器。我们扩展了llvm前端,Clang,并表明我们在Renderscript中以最小的转换开销实现了相同的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
O2render: An OpenCL-to-Renderscript translator for porting across various GPUs or CPUs
More than half-a-billion Android devices are world's most impactful real-time, interactive multimedia systems that are open-sourced. Google introduced Renderscript language and runtime in Android releases starting in 2011. Renderscript delivers performance and portability without losing usability. However, it is difficult to reuse software written in existing compute languages such as OpenCL. Thus, we develop the O2render system to enable OpenCL programs on Android devices. We analyze fundamental differences between OpenCL and Renderscript, and present our design of a translator between them using low-level virtual machine (LLVM). We extend LLVMs frontend, Clang, and show that we achieve about the same performance in Renderscript with minimal translation overhead.
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