{"title":"自由视图生成中基于渲染轨迹的孔洞填充","authors":"Ting-Lan Lin, Uday Singh Thakur, Rayhong Syu","doi":"10.1109/ISPACS.2012.6473592","DOIUrl":null,"url":null,"abstract":"High quality view generation and interpolation is a crucial problem for the success of 3D video systems. It is known that interpolation artifacts especially occur along object boundaries where depth values fluctuate. We therefore present a novel view interpolation algorithm that introduces specific processing without producing any geometric distortion. The paper also describes the method to solve the problem of wrongly exposed pixels in depth image based rendering (DIBR) which degrade the quality of intermediate view.","PeriodicalId":158744,"journal":{"name":"2012 International Symposium on Intelligent Signal Processing and Communications Systems","volume":"88 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Rendering-trajectory-based hole filling in free view generation\",\"authors\":\"Ting-Lan Lin, Uday Singh Thakur, Rayhong Syu\",\"doi\":\"10.1109/ISPACS.2012.6473592\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"High quality view generation and interpolation is a crucial problem for the success of 3D video systems. It is known that interpolation artifacts especially occur along object boundaries where depth values fluctuate. We therefore present a novel view interpolation algorithm that introduces specific processing without producing any geometric distortion. The paper also describes the method to solve the problem of wrongly exposed pixels in depth image based rendering (DIBR) which degrade the quality of intermediate view.\",\"PeriodicalId\":158744,\"journal\":{\"name\":\"2012 International Symposium on Intelligent Signal Processing and Communications Systems\",\"volume\":\"88 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 International Symposium on Intelligent Signal Processing and Communications Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISPACS.2012.6473592\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 International Symposium on Intelligent Signal Processing and Communications Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISPACS.2012.6473592","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Rendering-trajectory-based hole filling in free view generation
High quality view generation and interpolation is a crucial problem for the success of 3D video systems. It is known that interpolation artifacts especially occur along object boundaries where depth values fluctuate. We therefore present a novel view interpolation algorithm that introduces specific processing without producing any geometric distortion. The paper also describes the method to solve the problem of wrongly exposed pixels in depth image based rendering (DIBR) which degrade the quality of intermediate view.