迈克:足球自动解说系统

Kumiko Tanaka-Ishii, I. Noda, I. Frank, H. Nakashima, K. Hasida, H. Matsubara
{"title":"迈克:足球自动解说系统","authors":"Kumiko Tanaka-Ishii, I. Noda, I. Frank, H. Nakashima, K. Hasida, H. Matsubara","doi":"10.1109/ICMAS.1998.699067","DOIUrl":null,"url":null,"abstract":"This paper describes MIKE, an automatic commentary system for the game of soccer. Since soccer is played by teams, describing the course of a game calls for reasoning about multi-agent interactions. Also, events may occur at any point of the field at any time, making it difficult to fix viewpoints. MIKE interprets this domain with six soccer analysis modules that run concurrently within a role-sharing framework. We describe these analysis modules and also discuss how to control the interaction between them so that an explanation of a game emerges reactively from the system. We present and evaluate examples of the match commentaries produced by MIKE in English, Japanese and French.","PeriodicalId":244857,"journal":{"name":"Proceedings International Conference on Multi Agent Systems (Cat. No.98EX160)","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"55","resultStr":"{\"title\":\"MIKE: an automatic commentary system for soccer\",\"authors\":\"Kumiko Tanaka-Ishii, I. Noda, I. Frank, H. Nakashima, K. Hasida, H. Matsubara\",\"doi\":\"10.1109/ICMAS.1998.699067\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes MIKE, an automatic commentary system for the game of soccer. Since soccer is played by teams, describing the course of a game calls for reasoning about multi-agent interactions. Also, events may occur at any point of the field at any time, making it difficult to fix viewpoints. MIKE interprets this domain with six soccer analysis modules that run concurrently within a role-sharing framework. We describe these analysis modules and also discuss how to control the interaction between them so that an explanation of a game emerges reactively from the system. We present and evaluate examples of the match commentaries produced by MIKE in English, Japanese and French.\",\"PeriodicalId\":244857,\"journal\":{\"name\":\"Proceedings International Conference on Multi Agent Systems (Cat. No.98EX160)\",\"volume\":\"48 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-07-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"55\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings International Conference on Multi Agent Systems (Cat. No.98EX160)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICMAS.1998.699067\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings International Conference on Multi Agent Systems (Cat. No.98EX160)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICMAS.1998.699067","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 55

摘要

介绍了足球比赛自动解说系统MIKE。由于足球是团队比赛,描述比赛过程需要对多智能体交互进行推理。此外,事件可能在任何时间在字段的任何点发生,因此很难确定视点。MIKE用六个足球分析模块来解释这个领域,这些模块在一个角色共享框架内并发运行。我们描述了这些分析模块,并讨论了如何控制它们之间的交互,从而从系统中反应出对游戏的解释。我们展示和评价的例子,比赛评论产生了英语,日语和法语MIKE。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MIKE: an automatic commentary system for soccer
This paper describes MIKE, an automatic commentary system for the game of soccer. Since soccer is played by teams, describing the course of a game calls for reasoning about multi-agent interactions. Also, events may occur at any point of the field at any time, making it difficult to fix viewpoints. MIKE interprets this domain with six soccer analysis modules that run concurrently within a role-sharing framework. We describe these analysis modules and also discuss how to control the interaction between them so that an explanation of a game emerges reactively from the system. We present and evaluate examples of the match commentaries produced by MIKE in English, Japanese and French.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信