用于手部痉挛远程康复的新型治疗性游戏控制器:两个案例研究

G. Burdea, Emma Kaplan, Phalgun Nori, S. Pollack, K. Polistico, Nam Kim, Ashwin Kadaru, D. Roll, N. Grampurohit, A. Barrett, M. Oh-Park, Jenny Masmela
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引用次数: 5

摘要

痉挛或增加肌肉张力是中风后康复的挑战。对于手部痉挛的人来说,使用现成的游戏控制器是有问题的。新型的BrightBrainer Grasp (BBG)控制器旨在克服这些障碍,用于中风后个人的虚拟康复。定制控制器测量抓握力、手指伸展、手腕位置和方向,以及3D手部位置。当没有重力轴承的人使用时,它的设计是为了尽量减少摩擦。双侧训练使用两个控制器。本文详细介绍了BBG控制器及其与BrightBrainer™游戏系统的交互。两例报告的个人慢性中风后谁参加了为期4周的远程康复干预包括。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Novel Therapeutic Game Controller for Telerehabilitation of Spastic Hands: Two Case Studies
Spasticity or increase in muscle tone presents challenges during post-stroke rehabilitation. The use of off-the-shelf game controllers is problematic for individuals with hand spasticity. The novel BrightBrainer Grasp (BBG) controller was designed to overcome these barriers when used in virtual rehabilitation of individuals post-stroke. The custom controller measures power grasp, finger extension, wrist position and orientation, as well as 3D hand position. It is designed to minimize friction when used by those with no gravity bearing. Two controllers were used in bilateral training. This paper presents a detailed description of the BBG controllers and their interaction with the BrightBrainer™ gaming system. Two case reports of individuals chronic post-stroke who participated in a 4-week telerehabilitation intervention are included.
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