从多个摄像机同步图像重建运动的人

C. Moore, Toby Duckworth, R. Aspin, D. Roberts
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引用次数: 16

摘要

为了在3D中真实地重建一个移动的人,来自多个摄像机的图像之间需要什么水平的同步?通过周围的摄像机对人体进行现场重建,可以弥补视频会议和沉浸式协作虚拟环境(ICVEs)之间的差距。视频会议忠实地再现了某人的样子,而ICVE忠实地再现了他们所看到的。虽然3D视频已经在远程沉浸式原型中得到了演示,但其视觉/时间质量仍远低于视频会议中可接受的质量。目前普遍采用采集阶段的管理同步,以确保同时拍摄多幅输入重建算法的图像。然而,这不可避免地增加了延迟和抖动。我们测量了捕获阶段的时间特征以及不一致性对重构算法的影响。这为我们提供了同步的输入和输出特性。由此,我们确定是否需要为3D重建提供多摄像机视频流的帧同步,如果不需要,那么捕获的图像帧之间的时间发散水平是可以接受的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Synchronization of Images from Multiple Cameras to Reconstruct a Moving Human
What level of synchronization is necessary between images from multiple cameras in order to realistically reconstruct a moving human in 3D? Live reconstruction of the human form, from cameras surrounding the subject, could bridge the gap between video conferencing and Immersive Collaborative Virtual Environments (ICVEs). Video conferencing faithfully reproduces what someone looks like whereas ICVE faithfully reproduces what they look at. While 3D video has been demonstrated in tele-immersion prototypes, the visual/temporal quality has been way below what has become acceptable in video conferencing. Managed synchronization of the acquisition stage is universally used today to ensure multiple images feeding the reconstruction algorithm were taken at the same time. However, this inevitably increases latency and jitter. We measure the temporal characteristics of the capture stage and the impact of inconsistency on the reconstruction algorithm this feeds. This gives us both input and output characteristics for synchronization. From this we determine whether frame synchronization of multiple camera video streams actually needs to be delivered for 3D reconstruction, and if not what level of temporal divergence is acceptable across the captured image frames.
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