{"title":"设计和执行儿童通用游戏的一般框架","authors":"Lipeng Fan, Mingyong Pang, Ruimeng Cheng","doi":"10.1109/ISET.2015.12","DOIUrl":null,"url":null,"abstract":"In this paper, we propose a scheme on how to design a smart unicursal game for children on computers or other portable devices. We explain how to implement the game according to the computer graphics theory. In our design, children first select types of unicursals. Then, a unicursal picture with the selected type is adaptively sampled by a versatile algorithm we designed, and subsequently, a scattered point set can be obtained from the picture. When the players try to connect the points to form a unicursal shape, the connection order of the points will be recorded. Our algorithm finally checks if the record is right or not. Experiments show that our game algorithm is smart and intelligent. It not only improves the children's spatial cognition and imagination, but also enhances their self-confidence and sense of accomplishment.","PeriodicalId":127299,"journal":{"name":"2015 International Symposium on Educational Technology (ISET)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A General Framework for Designing and Implementing Unicursal Games for Children\",\"authors\":\"Lipeng Fan, Mingyong Pang, Ruimeng Cheng\",\"doi\":\"10.1109/ISET.2015.12\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we propose a scheme on how to design a smart unicursal game for children on computers or other portable devices. We explain how to implement the game according to the computer graphics theory. In our design, children first select types of unicursals. Then, a unicursal picture with the selected type is adaptively sampled by a versatile algorithm we designed, and subsequently, a scattered point set can be obtained from the picture. When the players try to connect the points to form a unicursal shape, the connection order of the points will be recorded. Our algorithm finally checks if the record is right or not. Experiments show that our game algorithm is smart and intelligent. It not only improves the children's spatial cognition and imagination, but also enhances their self-confidence and sense of accomplishment.\",\"PeriodicalId\":127299,\"journal\":{\"name\":\"2015 International Symposium on Educational Technology (ISET)\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-07-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 International Symposium on Educational Technology (ISET)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISET.2015.12\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 International Symposium on Educational Technology (ISET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISET.2015.12","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A General Framework for Designing and Implementing Unicursal Games for Children
In this paper, we propose a scheme on how to design a smart unicursal game for children on computers or other portable devices. We explain how to implement the game according to the computer graphics theory. In our design, children first select types of unicursals. Then, a unicursal picture with the selected type is adaptively sampled by a versatile algorithm we designed, and subsequently, a scattered point set can be obtained from the picture. When the players try to connect the points to form a unicursal shape, the connection order of the points will be recorded. Our algorithm finally checks if the record is right or not. Experiments show that our game algorithm is smart and intelligent. It not only improves the children's spatial cognition and imagination, but also enhances their self-confidence and sense of accomplishment.