设计和执行儿童通用游戏的一般框架

Lipeng Fan, Mingyong Pang, Ruimeng Cheng
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引用次数: 0

摘要

在本文中,我们提出了一个如何在电脑或其他便携式设备上为儿童设计智能通用游戏的方案。我们根据计算机图形学理论解释了如何实现游戏。在我们的设计中,孩子们首先选择单字玩具的类型。然后,通过设计的通用算法对所选类型的通用图像进行自适应采样,得到图像的散点集。当玩家尝试连接点以形成一个通用的形状时,将记录点的连接顺序。我们的算法最后检查记录是否正确。实验表明,我们的博弈算法是智能的。不仅提高了孩子们的空间认知和想象力,还增强了他们的自信心和成就感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A General Framework for Designing and Implementing Unicursal Games for Children
In this paper, we propose a scheme on how to design a smart unicursal game for children on computers or other portable devices. We explain how to implement the game according to the computer graphics theory. In our design, children first select types of unicursals. Then, a unicursal picture with the selected type is adaptively sampled by a versatile algorithm we designed, and subsequently, a scattered point set can be obtained from the picture. When the players try to connect the points to form a unicursal shape, the connection order of the points will be recorded. Our algorithm finally checks if the record is right or not. Experiments show that our game algorithm is smart and intelligent. It not only improves the children's spatial cognition and imagination, but also enhances their self-confidence and sense of accomplishment.
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