DC-“重生”:En/ de - rolling,角色识别,和VR效果

Shane L Burrell
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引用次数: 0

摘要

随着虚拟世界的兴起,人们越来越多地花时间在中介空间中,这强调了理解沉浸式体验如何在各种环境(如企业、娱乐)中塑造个人和集体行为的重要性。在虚拟现实技术中出现的两个特别重要的因素与虚拟现实(VR)用户如何适应和放弃他们的角色角色(en/de- rolling)以及他们对所述角色的认同程度有关。尽管角色角色在大多数VR体验中具有突出的依赖性,并对用户体验(UX)的各个方面产生了显著的影响,但人们对以下方面知之甚少:(a)用户如何适应和放弃他们的角色,以及(b)这一过程如何通过改变身份来塑造情感和认知反应。为了解决这一差距,目前的工作采用混合方法来了解这两个因素如何影响VR效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DC-“Born Again”: En/De-Roling, Character Identification, & VR Effects
With the rise of the metaverse, humans are increasingly spending time in mediated spaces, emphasizing the importance to understand how immersive experiences shape individual and collective behavior in various contexts (e.g., enterprise, entertainment). Two particularly important factors emerging in metaverse technologies relate to how users of virtual reality (VR) adapt and relinquish their character roles (en/de-roling), and the extent to which they identify with said roles.. Despite the prominent reliance of character roles in most VR experiences, and its noted influence on aspects of user experience (UX), little is understood about (a) how users adapt and relinquish their roles, and (b) how this process may shape affective and cognitive responses through altered identification. To address this gap, the current work employs a mixed-methods approach to understand how VR effects are influenced by these two factors.
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