{"title":"手机游戏应用系统易用性脚手架理论评价","authors":"Chih-Yi Lin, Cheng-Hung Wang","doi":"10.1109/IC3.2018.00032","DOIUrl":null,"url":null,"abstract":"The purpose of this study is to explore the teaching of learning Japanese syllabary scaffolding, which is easy to use when applied to mobile games. Therefore, this study first collected literature data from the past, worked out a set of teaching scaffolds, and developed a mobile game so that the two could be combined with each other and use the SUS scale test to allow users to fill in, so as to obtain a conclusion as to whether the system was useful or not.","PeriodicalId":236366,"journal":{"name":"2018 1st International Cognitive Cities Conference (IC3)","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Evaluation of System Ease of Use Scaffolding Theory on Mobile Games App\",\"authors\":\"Chih-Yi Lin, Cheng-Hung Wang\",\"doi\":\"10.1109/IC3.2018.00032\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of this study is to explore the teaching of learning Japanese syllabary scaffolding, which is easy to use when applied to mobile games. Therefore, this study first collected literature data from the past, worked out a set of teaching scaffolds, and developed a mobile game so that the two could be combined with each other and use the SUS scale test to allow users to fill in, so as to obtain a conclusion as to whether the system was useful or not.\",\"PeriodicalId\":236366,\"journal\":{\"name\":\"2018 1st International Cognitive Cities Conference (IC3)\",\"volume\":\"55 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 1st International Cognitive Cities Conference (IC3)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IC3.2018.00032\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 1st International Cognitive Cities Conference (IC3)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IC3.2018.00032","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Evaluation of System Ease of Use Scaffolding Theory on Mobile Games App
The purpose of this study is to explore the teaching of learning Japanese syllabary scaffolding, which is easy to use when applied to mobile games. Therefore, this study first collected literature data from the past, worked out a set of teaching scaffolds, and developed a mobile game so that the two could be combined with each other and use the SUS scale test to allow users to fill in, so as to obtain a conclusion as to whether the system was useful or not.